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  #11  
Old March 7th, 2001, 11:26 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Jason2:
I keep seeing people refer to the "AI" of MOO2. What AI?

A MOO2 basic game: build up for about 300 turns and then either wipe the whole galaxy or get wiped. The bonus to the computer was huge on "Hard" and "Impossible" and there were NO tactical issues to resolve as once the right fuel cell was researched all fleets could reach any planet. Even with the occasional loss to the huge fleet of the Psilons or Sakkras (almost always, no other race could win) MOO2 stayed on my hard drive about 1 month and then resurfaced for the occasional battle. The only place it was better was its mix of random events.

Just my 2 cents... lol. I think SEIV is above and beyond (wwwwwwwaaaaaaaaayyyyyyyy beyond) the better game.

Jason2



Yep, MOO is like a slightly more complicated game of Checkers. Whoever builds that stack of battleships first just slides it around and cleans up the board. sigh... The genius of SE is the choice of the strategic navigation model. Instead of a flat open space, you actually have to go from one system to another along definable paths. This allows actual strategy. If tactical combat were a bit more detailed (weapon firing arcs, turn rates, and shield facings like MOO tactical combat) SE would be the perfect game.
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  #12  
Old March 7th, 2001, 11:33 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4
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  #13  
Old March 7th, 2001, 11:38 PM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Nitram Draw:
Sinapus,
I was getting my butt kicked in X-Com Apoc. so I bought the strategy guide. I didn't read the walkthroughs but I did read about the aliens so I was ready.
I had more fun with that game than any game until SE4



Poppers were painful until I learned how to effectively use proximity mines.

Had one UFO recovery where I pretty much nailed all of them because the first one got killed by the mine, blew up, blew up the one behind it, which blew up the one behind [i]it[/it],etc. Saw a nice chain of explosions reach out from inside the ship.

Muahahahaha.



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  #14  
Old March 7th, 2001, 11:45 PM

Nitram Draw Nitram Draw is offline
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Default Re: No comparison to MOO2

The ones I hated were those stinking brainsuckers. Nothing like have your best guy turn against you in the middle of a firefight! And then you have to waste him!
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  #15  
Old March 8th, 2001, 12:18 AM
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Default Re: No comparison to MOO2

Do you remember the alien in XCOM:Apocalypse that would spawn, I think, four extremely fast snake-like creatures? I seem to remember this happening when you killed it!! I thought that one was really, really nasty!

I love that line of games. I still go back and play the first one every now and again. I can't wait for the new one they are working on:
http://www.mythosgames.com/
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  #16  
Old March 8th, 2001, 12:25 AM
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Daynarr Daynarr is offline
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Default Re: No comparison to MOO2

XCom 3 ruled.

It was also first game I know that claimed to have learning AI.
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  #17  
Old March 8th, 2001, 12:27 AM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

Ah, brainsuckers. I play realtime-mode in tactical missions so they aren't as much of a threat. Except for the damned aliens with brainsucker launchers. I begin hoping for them to start carrying disruptor guns instead after awhile.

The thing that would spawn worms when it died is called a Multiworm. Use of grenades and autofire can keep the Hyperworms it spawns when it dies at bay. The real pain about Multiworms was trying to stun one of the damned things to bring back for study. That vomit it spits out is painful.
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  #18  
Old March 8th, 2001, 12:30 AM

Sinapus Sinapus is offline
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Default Re: No comparison to MOO2

quote:
Originally posted by Daynarr:
XCom 3 ruled.

It was also first game I know that claimed to have learning AI.



Yeah, and it seemed to work too. Or at least the aliens didn't always do the same thing over and over again...

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  #19  
Old March 8th, 2001, 12:55 AM
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Default Re: No comparison to MOO2

The most annoying thing about MOO2 was the AI shipbuilding, Doomstars with 99 nuke missle launchers and thats about it??? It just couldn't build good ships, my med class could go one on one at impossible with their titan or doomstars. Lets just hope MOO3 (yes moo3, release date is 2002, 2nd quarter I think) will be better. Till then se4 rules, and with the modding ability it will rule for a long time to come. Here's hoping for a 'big company' release of SE5. (or is that a really good thing?? Could a company, say Microprose, release a better SE or would they ruin it with overproduction and eye candy?? They would probally make it RTS and UNmoddable.)

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  #20  
Old March 8th, 2001, 01:00 AM
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Default Re: No comparison to MOO2

Sad news on dreamland: http://www.gamesdomain.com/gdreview/str.html


quote:
Originally posted by raynor:
I love that line of games. I still go back and play the first one every now and again. I can't wait for the new one they are working on:
http://www.mythosgames.com/



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