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  #11  
Old February 27th, 2004, 07:10 PM
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Default Re: Defence Skill?

Quote:
Originally posted by Wauthan:
I'm still a bit confused by this.

Att vs def decides the chance to hit in melee?

Str+dam vs protection decides hitpointloss when hit?

High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.

High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.

Does that conclusion seem correct?
Yeah.
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  #12  
Old February 27th, 2004, 07:42 PM
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Default Re: Defence Skill?

Does Glamour raise the defence? In Dom1 I was confused for some time when in the main map all my Vanir had much better defence than I thought...
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  #13  
Old February 27th, 2004, 07:47 PM
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Default Re: Defence Skill?

Glamour / Mirror Image is different than defense.

The chance of hitting a mirror-imaged unit is 1/n (n=number of images, including the original). This is multiplicative with and independant of luck / defense / ethereality. It affects projectiles, but probably not area-of-effect attacks. Mirror image ends when a unit is damaged.
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