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  #11  
Old July 26th, 2009, 06:05 PM

Sombre Sombre is offline
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Default Re: Game Master

Why don't you just have a spell that summons a load of them? Easy to do, just use #nextspell to chain 20 or so commander summons of the unit together.
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  #12  
Old July 26th, 2009, 06:06 PM
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Gregstrom Gregstrom is offline
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Default Re: Game Master

Nice one.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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  #13  
Old July 26th, 2009, 07:12 PM
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vladikus vladikus is offline
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Default Re: Game Master

[quote=Gregstrom;703180]
Quote:
And how come the game master isn't a size one unit wearing a red robe, by the way?
I'm not used to modding and forgot all about the robe, as for the size, I figured a bard was human size.

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Originally Posted by Sombre View Post
Why don't you just have a spell that summons a load of them? Easy to do, just use #nextspell to chain 20 or so commander summons of the unit together.
Great idea, I'll add this in.
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  #14  
Old July 28th, 2009, 04:29 PM
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Default Re: Game Master

Update! See the first page for update information. Things are looking well and going fantastic. This thing is ready to use!
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Last edited by Ballbarian; July 28th, 2009 at 07:55 PM.. Reason: Removed attachment at original poster's request.
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  #15  
Old July 28th, 2009, 06:10 PM
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Default Re: Game Master

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Originally Posted by vladikus View Post
Update! See the first page for update information. Things are looking well and going fantastic. This thing is ready to use!
Awesome! I'll have to stat dreaming up RP game concepts.
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  #16  
Old July 28th, 2009, 06:43 PM
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vladikus vladikus is offline
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Default Re: Game Master

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Awesome! I'll have to stat dreaming up RP game concepts.
Let me know if you come up with anything!

Also, could a moderator delete the attachment on the post before this one (#14), I updated the mod .zip on the first page because I had a bunch of mistypes that I went back and fixed. I can't edit this post though, which leaves the old .zip there.
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