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  #11  
Old October 11th, 2008, 06:49 AM
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Default Re: New Nation : Cantabira, Land of Standing Stones

I agree with others, you've got a talent for makings sprites. I recognize some of the sources (Tir Na Nog/Eriu troops for that bronze look, MA Agartha's Attendant of Oracles etc) but they fit together very well.

However, word of caution: if players can choose armored troops, they won't have any reason to buy unarmored troops. See EA Marverni - you don't have to buy the low-prot troops, so you don't. Mapmove 2, prot 10 units with shield aren't as good as MA Ermor/Pythium Principes, but quite close, and this is Early age, so your nationals are actually pretty good compared to some other nations.

Of course, in Early age other nations have Niefels and Palankashas and Burning Ones and Warriors of the Five Elements as recruitables, so the ccompetition is much harsher than in MA.
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  #12  
Old October 11th, 2008, 08:59 AM
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Default Re: New Nation : Cantabira, Land of Standing Stones

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Originally Posted by Endoperez View Post
However, word of caution: if players can choose armored troops, they won't have any reason to buy unarmored troops. See EA Marverni - you don't have to buy the low-prot troops, so you don't.
Yes, I tested the mod myself, and it appeared that I wasn't recruiting the low-prot units...

So I've considered raising the price and/or resource cost for armored troops, to reflect the fact that in Cantabira, bronze is yet a costful resource, and perhaps make unprotected clansmen a bit more interesting to recruit, at least sometimes.

What do you think of that ?
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  #13  
Old October 11th, 2008, 11:25 AM

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Default Re: New Nation : Cantabira, Land of Standing Stones

Great work !

Some suggestions for new units/summons :

Cave Bear
Cave Hyena
Irish Giant Deer (Megaceros) (Can be a nice cavalry unit too)
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  #14  
Old October 11th, 2008, 11:27 AM
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Default Re: New Nation : Cantabira, Land of Standing Stones

That's what I'd do in your situation. High resource cost (for such a low-prot unit) might make it easier to mass cheaper units and cast Marble Warriors (or something) at them.
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  #15  
Old October 11th, 2008, 02:09 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

These look great. I like the theme of prehistoric beasties. I'm a *little* surprised that you don't have any caveman units, though.
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  #16  
Old October 11th, 2008, 03:19 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Aren't shields and swords too much advanced for a paeolithic/neolithic nation ? ( Ooops just have seen that you describe it as a an early bronze nation, so shields and swords are more common ! )

I Love your summons !
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  #17  
Old October 11th, 2008, 03:45 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Good news, Spendios, Cave bears are planned ! For Cave hyaenas & megaceros, I still don't know, it depend largely from my skills at drawing 'em.

HB, there'll be cave men, or more precisely Neanderthals. They'll be a summon (Cantabiran slaugther nearly all of them, but Cantabiran mages are able to "summon" some).
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  #18  
Old October 11th, 2008, 04:52 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Ok, I was just curious about that. Thanks for the info
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  #19  
Old October 12th, 2008, 04:39 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

A new summon for Cantabira : Fossil Beast !!

It's the big T-Rex-like undead thing at the bottom of summons, in the graphic overview (see first page of this thread).

Recruitable units' sprites are finished, I've yet to draw a few summons (neandertals & Cave Bear) and to mod a few more things before releasing the mod...
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  #20  
Old October 12th, 2008, 04:53 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

This is turning into a really unique and interesting mod Nation, Nounours.
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