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  #11  
Old October 14th, 2004, 11:31 PM

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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

Quote:
Lingchih said:
I may have to bow out. I am on a Mac and I can't get the game to see the mod. Could be just a general slowness of intellect on my part.
The only bit of advice I can give you with a Mac is to make sure the nameoffile.dm is in the "yourdomdirectory/mods" and not in a subfolder. Along with the .tga file.

Sometimes your unpackager with place it in it's own directory. other than that I will have to hunt down some help?
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  #12  
Old October 14th, 2004, 11:35 PM
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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

Yes, I created a mods directory in my resources directory, and placed the files in there. I also tried them just loose in my resources directory. I do have a "mods" button in my preferences menu, but it is just blank when I click on it. I also looked for info on Illwinter's site. They go into how to install maps, but nothing about mods. Odd... seems like it should work the same.
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  #13  
Old October 15th, 2004, 12:13 AM

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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

How about some more info? Like research setting, magic setting, victory conditions, turn turnaround time etc.
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  #14  
Old October 15th, 2004, 12:26 AM
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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

I'm not going to lose a player because of the mod. I will not be using the mod in this case.

Magic setting is 60%, research is defualt, normal. I thought I listed magic site setting; I don't know what happened to it.
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  #15  
Old October 15th, 2004, 03:19 AM
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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

Thanks Argitoth. If we can find a way to get the mod working on my machine, that's great. Otherwise, I would still like to play Vanheim.
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  #16  
Old October 15th, 2004, 05:50 AM

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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

I was rather hoping that this would be a Zen mod game. Anyway, I'll join as Ermor if the hosting schedule isn't something crazy like 12 hour quickhost like Reverend Zombie's game.
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  #17  
Old October 15th, 2004, 10:36 AM
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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

Quote:
deccan said:
I was rather hoping that this would be a Zen mod game. Anyway, I'll join as Ermor if the hosting schedule isn't something crazy like 12 hour quickhost like Reverend Zombie's game.
Hey! Who you calling crazy? It's 12 hour FIXED hosting, anyway. Is that more or less crazy, I wonder...
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  #18  
Old October 15th, 2004, 11:34 AM

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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

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Reverend Zombie said:
Hey! Who you calling crazy? It's 12 hour FIXED hosting, anyway. Is that more or less crazy, I wonder...
Okay, my mistake. 12 hour fixed hosting is less crazy, but still quite crazy.
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  #19  
Old October 15th, 2004, 06:35 PM

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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

I would like to play Marignon. I will now go create a pretender and then figure out how to e-mail it to you.

:-) How exciting! My first PBEM! (Not my first multiplayer though.)
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  #20  
Old October 15th, 2004, 06:54 PM
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Default Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*

Quote:
Zooko said:
I would like to play Marignon. I will now go create a pretender and then figure out how to e-mail it to you.

:-) How exciting! My first PBEM! (Not my first multiplayer though.)
I hate PBEM! This is a TCP/IP game. The only reason I have you e-mailing pretenders is because I don't want any server restarts and screw-ups.
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