.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 18th, 2002, 08:37 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: I got the Monster Blues.

I'm really looking forward to playing this mod, monsters from space! How can you beat that?!

Oh, and speaking of beating that, what Version should we download for the changed research and intel values, thereby making the monsters (potentially) beatable?
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #12  
Old May 18th, 2002, 02:11 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: I got the Monster Blues.

Eh, so bad i dont have Gold. Only the monsters itself, from what i read here, are making it worth to buy the game. I would, if i could (lol).

Is there any Version for the classic SE?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #13  
Old May 19th, 2002, 02:59 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: I got the Monster Blues.

Quote:
Originally posted by jimbob:
I'm really looking forward to playing this mod, monsters from space! How can you beat that?!

Oh, and speaking of beating that, what Version should we download for the changed research and intel values, thereby making the monsters (potentially) beatable?
Version 1.61 (or later) of the Devnull Mod. You can find it here.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #14  
Old May 19th, 2002, 03:12 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: I got the Monster Blues.

Quote:
Originally posted by Taera:
Eh, so bad i dont have Gold. Only the monsters itself, from what i read here, are making it worth to buy the game. I would, if i could (lol).

Is there any Version for the classic SE?
Nope, sorry. The Monsters were made for the Gold Version, but I bet someone could make a Monster Mod for classic SE4. If anybody is up to it, just copy/paste/change anything you like. Drones would have to be removed of course.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #15  
Old May 19th, 2002, 09:42 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: I got the Monster Blues.

I might try, if you dont mind.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #16  
Old May 19th, 2002, 12:34 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: I got the Monster Blues.

Quote:
Originally posted by Taera:
I might try, if you dont mind.
In fact I would welcome it . Let me know if you need any hints.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #17  
Old May 19th, 2002, 03:45 PM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: I got the Monster Blues.

I decided to try to be a monster. (If you can't beat them...join them )
Anyway, I am having a fairly good time actually.
But you must really load up the AI advantages.
I used Hard AI, Max AI advantage,all computer vs human setting,5000 point AI's vs 2000 point Monsters,No tactical combat,no colonizing for Monster race(it is possible).
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #18  
Old May 20th, 2002, 05:54 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: I got the Monster Blues.

Quote:
Originally posted by Taz-in-Space:
I decided to try to be a monster. (If you can't beat them...join them )
Anyway, I am having a fairly good time actually.
But you must really load up the AI advantages.
I used Hard AI, Max AI advantage,all computer vs human setting,5000 point AI's vs 2000 point Monsters,No tactical combat,no colonizing for Monster race(it is possible).
how do you do the no colonizing thing (except for not building colony ships)? im guessing that even with the hardest AI (I think Tampa Gamer made a mod a while back that gave AIs huge cultural modifiers in all categories, i still have it somewhere) you would dominate as monsters.

you can sector cloak your home planet, and even other sectors if you dont let the AI design and build all your ships for you. as long as you controll your own ships, you should be able to attack with coordinated fleets of worms once you have built up, and there is no fear of reprisal since the AI probably wont get it together to blow up your sun, and you should be able to stop them if they try.

now if you refrained from building sector cloaks, it might be harder. if you scrapped half of your monster habitats, it might almost be fair.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #19  
Old May 20th, 2002, 06:38 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: I got the Monster Blues.

The no colonizing is just not building colonys.
I also will build no vehicle that the AI design minister doesn't design for me. So far it has made a few dumb moves - example is designing base spaceyards without any spaceyards!! Unless the design minister designs some with spaceyards in them I will only have my one planetary spaceyard. It's keeping my output of monsters limited to one per turn!
I recently lost 9 tiny monsters to a homeworld defence force, so I am collecting a full dozen for the next strike. Maybe I will eventually have an easier time once I get larger monsters.
(yes I do have giant size ones, but so far the minister only created 'mine layer' ship not an attack one. - another dumb decision?)
I agree without these artificial limitations I would wipe the galaxy clean too easy!
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #20  
Old May 20th, 2002, 10:46 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: I got the Monster Blues.

Hi Taz,

re: base space yards - see my answer in other thread

re: "mine layers" - you probably mean mine sweepers, no? That will make sense when you play against the monsters.

Thanks for all the feedback. Keep it coming.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.