.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 10th, 2003, 09:57 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: A thought on Neutral Races

Arcon,
Just followed the link in your sig.
ROTFLMAO
Thanks
Reply With Quote
  #12  
Old July 10th, 2003, 11:17 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: A thought on Neutral Races

Hmmm... making your own neutrals... this might work for a Guardian of Orion type scenario...

edit: or a tamer Version of Space Monsters!

[ July 10, 2003, 22:18: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #13  
Old July 11th, 2003, 01:46 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: A thought on Neutral Races

Neutral races can be modded so they are invulnerable in the early game. I think it is possible to give them a tree where thy will build large weapons platforms with heavy weapons, large ships, and maybe drones. You can also make it so they are unlikely to make an alliance or participate in trades.
This would move them from minor nuisance to significant road block.
Reply With Quote
  #14  
Old July 11th, 2003, 04:52 AM

Rojero Rojero is offline
Sergeant
 
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Rojero is on a distinguished road
Default Re: A thought on Neutral Races

Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
Reply With Quote
  #15  
Old July 11th, 2003, 05:35 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Rojero:
Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
The limit is hardcoded at 5 per game.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #16  
Old July 11th, 2003, 06:19 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Ragnarok:
quote:
Originally posted by Rojero:
Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
The limit is hardcoded at 5 per game.
This is a limit that must be fixed in the next patch. I would love a game with 19 neutrals.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #17  
Old July 11th, 2003, 06:26 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Atrocities:
quote:
Originally posted by Ragnarok:
quote:
Originally posted by Rojero:
Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
The limit is hardcoded at 5 per game.
This is a limit that must be fixed in the next patch. I would love a game with 19 neutrals.

Hmm, I agree that this should be fixed in the next patch but I don't see how a game with 19 neutrals would be fun. Unless of course you modded them to be uber strong and could barely break their defenses. But other then that you would have full run of the galaxy and be able to build up with no resistance. Or unless you only had a 20 system map with 1 empire in each. Hmmmm, the possibilities. This is all in my opinion of course. I'm not saying it wouldn't be fun period.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #18  
Old July 11th, 2003, 10:32 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: A thought on Neutral Races

I think it would a great challenge for a modder to try to make a viable neutral- One that is more than just fodder for the larger empires.

If anyone's interested, I havbe a spare race pic that would make a great neutral...
Reply With Quote
  #19  
Old July 11th, 2003, 11:51 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: A thought on Neutral Races

I made a neutral racial trait. The main points I included are: athmosphere converter and universal colony module to let the neutral empire colonize all planets in their system as early as possible and use them as efficiently as possible. Then facilities that improve happiness and combat success. The research and construction file go early for mines and satellites.

Just to give you an example:
Name := System Defense Complex
Description := Large comples that improves the defense of the entire system.
Facility Group := Ship Support
Facility Family := 96
Roman Numeral := 0
Restrictions := None
Pic Num := 50
Cost Minerals := 10000
Cost Organics := 10000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Neutral
Tech Level Req 1 := 1
Number of Abilities := 7
Ability 1 Type := Fleet Training - System
Ability 1 Descr := Fleets in this system will improve by 3% each turn up to 30% (only 1 facility per system effective).
Ability 1 Val 1 := 3
Ability 1 Val 2 := 30
Ability 2 Type := Ship Training - System
Ability 2 Descr := Ships in this system will improve by 3% each turn up to 30% (only 1 facility per system effective).
Ability 2 Val 1 := 3
Ability 2 Val 2 := 30
Ability 3 Type := Combat Modifier - System
Ability 3 Descr := Gives a 30% combat bonus to all ships and units in this system (only 1 facility per system effective).
Ability 3 Val 1 := 30
Ability 3 Val 2 := 0
Ability 4 Type := Damage Modifier - System
Ability 4 Descr := Gives a 15% damage bonus to all of our weapons used in this system (only 1 facility per system effective).
Ability 4 Val 1 := 15
Ability 4 Val 2 := 0
Ability 5 Type := Stop Nebulae Creator
Ability 5 Descr := Stops all nebulae creating devices within the system.
Ability 5 Val 1 := 0
Ability 5 Val 2 := 0
Ability 6 Type := Stop Black Hole Creator
Ability 6 Descr := Stops all black hole generating devices within the system.
Ability 6 Val 1 := 0
Ability 6 Val 2 := 0
Ability 7 Type := Stop Star Destroyer
Ability 7 Descr := Stops all star destroying devices within the system.
Ability 7 Val 1 := 0
Ability 7 Val 2 := 0

The nice thing about giving the neutral empires special racial technology is that you can't steal it from them, even if you eventually conquer them.
Reply With Quote
  #20  
Old July 11th, 2003, 02:06 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by dogscoff:
If anyone's interested, I havbe a spare race pic that would make a great neutral...
Is it Willie Wonka?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.