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May 13th, 2008, 04:40 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
Hi
Don't need a welcome home party Just didn't know why it was a suprise I had 256 posts!
Anyway, thanks for the help. Captain Kwok, thanks a lot! I just disabled everything in properties and the performance went from around 10fps to 120 ... Honestly, I can not tell the diffrence between the 120 here and whatever I got on my old pc (I think it was around 30), but it really makes a diffrence to 10!
Thanks everyone
Edit - Just realised... high frame rates are nice, but... it will not go out of windowed mode at any resolution :S the only thing that is diffrent is that in last game, I alt tabed and closed it without closing in game... did I do something wrong? no matter what I try, it will not return to full screen.
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May 13th, 2008, 05:37 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SEV question
Not a suprise...A byte!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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Sig updated to remove non-working links.
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May 13th, 2008, 06:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV question
Quote:
wilhil said:
Honestly, I can not tell the diffrence between the 120 here and whatever I got on my old pc (I think it was around 30), but it really makes a diffrence to 10!
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The human eye (+brain) can only process so many frame buffer refreshes in a second; video is typically formatted as ~24 fps, and games running over about 30 fps don't become smoother in very obvious ways. The only reason to care about higher frame rates in games is that there is lag associated with rapidly changing the scene, thus requiring swapping in different rendering elements. This peters off around 50-60 fps, though. Anything higher than that will be unnoticeable.
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May 13th, 2008, 06:21 PM
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Corporal
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Join Date: Oct 2006
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Re: SEV question
Quote:
narf poit chez BOOM said:
Not a suprise...A byte!
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Technically, a byte runs from 0 to 255.
...just sayin'.
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I'm sewage flavored.
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May 13th, 2008, 06:34 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
Well, been playing for the last couple of hours.
everything seems to run fine, but I get a access violation when I click on comparissons in the empires screen
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May 13th, 2008, 06:59 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SEV question
That's a current bug only affecting a small percentage of users - not sure what is causing it.
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May 13th, 2008, 08:07 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
Ok, well, as long as it isn't just me!
I still have a lot of work to do trying to limit myself to a few turns per night!... if there is any help I can provide to fix the bug such as logs, just ask!
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May 13th, 2008, 08:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV question
Quote:
MrToxin said:
Technically, a byte runs from 0 to 255.
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If you want to be technical... A byte is contiguous sequence of a fixed number of binary digits. The exact size depends on the system in question (generally the smallest addressable word size). Even in C, where a byte is 8 bits, what those bits mean is arbitrary. It might represent integer values from 0 to 255, or it might be values from -128 to 127. Or it might just be a set of 8 boolean values.
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May 13th, 2008, 09:02 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: SEV question
There are, however, 256 possible variations on an 8-bit byte, where a bit has two possible values.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 13th, 2008, 10:54 PM
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Corporal
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Join Date: Oct 2006
Posts: 105
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Re: SEV question
Quote:
narf poit chez BOOM said:
There are, however, 256 possible variations on an 8-bit byte, where a bit has two possible values.
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And bytes are based on bits. That's where the 0 to 255 "standard byte" crap comes from.
00000000 translates to 0. 11111111 translates to 255. How a program interprets that is up to the programmer.
Of course, most programs use much, much larger slices of memory for...well, everything anyway so yeah.
Those of you that know what XOR means know what I'm talking about. :V
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