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  #11  
Old April 2nd, 2001, 11:19 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

The original idea i had wasn't to make it a random event i agree it could get crazy. but that could be a possibility. What i had in mind was some sort of thing that triggered it. Then there could be a set goal for the computer to advance towards. Like I said before maybe the homeworld or something like that.
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  #12  
Old April 3rd, 2001, 01:52 AM

Marty Ward Marty Ward is offline
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Default Re: Intergalactic Civil War !!??

Does the PPP intel project change planet control to the instigator? I've never used it.
If it did maybe it could be changed to revolt.
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  #13  
Old April 3rd, 2001, 02:00 AM

GruelThePurple GruelThePurple is offline
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Default Re: Intergalactic Civil War !!??

The PPP intelligence operation, if successful, will result in the planet either revolting and forming their own government (acting much like a neutral); or, the planet will join your empire and be like any other colony in your control.
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  #14  
Old April 3rd, 2001, 02:31 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

This feature would have to be hard coded wouldn't it? If so do you think MM would incorporate it in an upcoming patch or would it take an expansion to the game to add it. And do you think this feature would be worth incorporating? In my opinion (although no one asked it) it would add more depth to the game like capt_spoogy said.

Which prompts the question is MM going to eventually make an expansion and is it necessary? What are your thoughts on all the above?
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  #15  
Old April 3rd, 2001, 08:41 AM

Magus38 Magus38 is offline
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Default Re: Intergalactic Civil War !!??

I like the idea, but definitely not as a random event. An element of randomness adds a certain amount of sophistication to a game, honing the ability to adapt, but civil war being random? No warning? No, that is stretching it.

Making civil war a possibility after your homeworld is taken, on the other hand, is a great idea. Going a little further, why not say that there is an ever increasing chance of civil war for every turn that you do not have a "Seat of Government", a new facility, and lacking such and establishment would have negative happiness and production consequences to illustrate the resulting anarchy its absence would provoke.
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  #16  
Old April 3rd, 2001, 09:33 AM
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dogscoff dogscoff is offline
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Default Re: Intergalactic Civil War !!??

Yeah... a "government" facility. When it is destroyed / captured then it gets harde and harder to keep order until a new one is built. You'd get one on your homeworld to represent your capital ciy, and every other one you build could represent local government.

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  #17  
Old April 3rd, 2001, 09:42 AM

Lucanos Lucanos is offline
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Default Re: Intergalactic Civil War !!??

Even though the idea needs to be somewhat polished, I must say I like the discussion because I think the developers DO listen to its customers (you). In fact I KNOW they do, especially if the idea could be developed the way I belive this one could be developed in.

But I think the problem is the NEUTRALS. I mean, why NEUTRALS in the first place? Maybe ALL empires should be NEUTRALS, until they discover required technologies which will enable them to travel through wormholes/warppoints?

Which makes me wonder about "warpdrive" - why is there no warpdrive? (EXCUSE ME if there really is a warpdrive feature in the game I didn't know of) With warpdrive I mean the abillity to travel between solarsystems WITHOUT wormholes - which would require several turns.

Where was I?

When softly applying "Puppet Political Parties" on your enemy's private parts they should form a new EMPIRE (Instead of a NEUTRAL empire).

ESPECIALLY! - if you have chosen "No Random Neutral Empires" in the gamesetup.

That would be so much fun if it happened!

AND,
when initiating more Puppets there should also be a greater chance for them to join that new glorious empire YOU created the Last time your intelligence agents visited your hated enemy.

And this (these) new empire(s) should be your new PARTNERS (treaty) - at least a couple of turns... (please?)

WHAT DO YOU THINK?
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  #18  
Old April 3rd, 2001, 12:51 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Intergalactic Civil War !!??

quote:
Originally posted by dogscoff:
Yeah... a "government" facility. When it is destroyed / captured then it gets harde and harder to keep order until a new one is built. You'd get one on your homeworld to represent your capital ciy, and every other one you build could represent local government.



At Last, a use for the "palace" facility.

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  #19  
Old April 3rd, 2001, 05:36 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

I hadn't thought of it, but a govt. building could definetely be a way of incorporating this feature. Have a galactic capital like Coruscant in Star Wars. Also, regional capitals in every solar system might be a way of keeping each solar system under control. If a reginal capitol gets captured then that solar system slowly goes into civil war ar revolt until a new one is built. Likewise, if the galactic capital is captured the entire empire slowly goes into civil war eventually splitting if a new galactic capital isn't rebuilt. We should definetely nix the random event possibility. But like Lucanos said maybe we could polish this one up.

And Lucanos I completely agree the PPP intel should effect more than one planet at a time and when they revolt they should form their own full blown empire. Then as the subsequent worlds go into revolt they would join that new empire. Nice idea. These two features go hand in hand.

Also, there is that new warp component in the mods section. Maybe that could be used for the intersystm travel. You know how sometimes you encounter a spacial distortion and are transported to another part of the galaxy. Perhaps this warp component could create a controlled distortion and you could pick what system you would come out in. Sort of like creating a wormhole, that same screen even. Then with every advance in warp technology you can warp to further and further systems.

What do think?
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  #20  
Old April 3rd, 2001, 07:00 PM

CaptSpoogy CaptSpoogy is offline
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Default Re: Intergalactic Civil War !!??

I agree with Mr.Chewy et al...

A capital building or command centre on each planet could be used to keep control over a colony. If the building is destroyed by an attack or sabotage it might make that colony more succeptible to riot or rebel against the empire. Also, it could provide a little morale boost - like "Hey, the empire cares about us..."
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