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  #11  
Old May 20th, 2003, 03:41 PM

tesco samoa tesco samoa is offline
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Default Re: Roleplaying Diplomacy

is this a real game or a game with you against the computer
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  #12  
Old May 20th, 2003, 04:17 PM

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Default Re: Roleplaying Diplomacy

Quote:
Originally posted by tesco samoa:
is this a real game or a game with you against the computer
Against the computer

Well, I sent the Messages asking them to cease hostilities, and the Xiati said that they were moved by my compassion and that they will sue for peace, but the Krill said that their honor prohibit them from ending this war. I don't not what honor because so far they haven't fire a round.
I will keep asking them to stop untill they stop or else.

Now, in new developments, a Krill transport, using the benefits of the Partnership treaty we have, is resuplying in one of my Colonial Spaceports, and a Xiati fleet of 2 Light Cruisers and 4 Destroyers is just to sectors away, aparently going in the same direction. So it seems that a Krill transport its going to be blown out of the sky in one of my colonies....
Should I tolerate this?
What if radiation debris from the transport's engines fall on my civilian population?
I have 3 carriers in the system with a full complement of the latest Hawk class fighters.
Very tenting....
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  #13  
Old May 20th, 2003, 06:11 PM

Gryphin Gryphin is offline
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Default Re: Roleplaying Diplomacy

If I had the time to test the AI responce to the Tone of the message I would set up a game on a map with say 2/3 players.
In the game setup put the choose two Klingons
Send Demanding Messages to one
Send nice Messages to the other.
I don't know if this would tell you very much.

has anyone ever asked MM about this?

I do know that in the Phun Challenge the Toron offered me a Trade Agreement 3 turns in a row. I did not respond. Their mood went from Moderate to Murderous about 3 turns after the Last offer.

[ May 20, 2003, 17:13: Message edited by: Gryphin ]
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  #14  
Old May 20th, 2003, 10:03 PM
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Default Re: Roleplaying Diplomacy

I don't believe that not responding will affect the AI's mood. Some AIs just need to hear from you fairly often to stay happy (they're like women--communication is a positive, and there's a natural decrease in happiness over time). Some AIs don't want to hear from you, and may even become angry at a gift/tribute offer, but may naturally become happier over time. Then there's those lovable, adorable little fuzz balls that just plain hate everyone all the time, no matter what you do.
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  #15  
Old May 21st, 2003, 01:24 AM

Aloofi Aloofi is offline
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Default Re: Roleplaying Diplomacy

Quote:
Originally posted by oleg:
Nay ! You are Honorable Warrior. Honor your word. Say yes to both embassadors and dispatch fleets to fight them both.
I'm not that powerful, yet.

I think that the honorable way would be to do what Dogscoff said and every turn ask them to cease hostility with each other.
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  #16  
Old May 21st, 2003, 01:27 AM

Aloofi Aloofi is offline
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Default Re: Roleplaying Diplomacy

Quote:
Originally posted by ZeroAdunn:
Here is what you do, tell them both to make peace, then cancell your treaties with both, move fleets in between the two empires, so if they want eachother, they have to go through you. The first one that attacks you, you go to war with, the other, you reestablish peace with.
I don't think a warrior/honorable race would go along with me breaking treaties...... right?
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  #17  
Old May 28th, 2003, 09:20 PM
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Default Re: Roleplaying Diplomacy

First thing I would do is immediately downgrade your treaties with both. If they were human, I'd tell them that, although I bear no hostilities toward either of them personally, I cannot allow them to use me to further their war with each other. Remember, they're not just using your supply depots, but also you intelligence points (though I know the AI doesn't use it effectively, but still...), as well as you vision. This war is between the two of them. If they wish to pursue this war for their own honour, you (being both warrior and honourable yourself) must respect that, although you can, of course, refuse to be a part of it. You can (and perhaps should) continue to plea with them for peace, but if they feel they have been dishounored, you must, in the end, give them a chance to reclaim that honour.
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  #18  
Old May 28th, 2003, 10:15 PM

Aloofi Aloofi is offline
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Default Re: Roleplaying Diplomacy

Yep, you are right.
I will do exactly that.
They have been at war for quite a while now. I sent them Messages several times about making peace and they still "brotherly" with me. Even once they both answer that they would sue for peace, but they didn't, the war continued the same.
Now the Jraenar Empire have entered the picture, so Xiati now have my empire in the south, the Krill (at war) on the right, and the Jraenar on the left.
The future looks grim for those little Xiati colonies....
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  #19  
Old May 29th, 2003, 07:56 AM
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Default Re: Roleplaying Diplomacy

if your not at peace with the jreanor, would attacking them constitute helping the other guy?
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  #20  
Old May 29th, 2003, 03:29 PM

Aloofi Aloofi is offline
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Default Re: Roleplaying Diplomacy

Quote:
Originally posted by narf poit chez BOOM:
if your not at peace with the jreanor, would attacking them constitute helping the other guy?
The problem is that I'm roleplaying a Warrior/Honourable race, so I think the first thing to do for such a race is to send a trade treaty offer upon first contact, right?
I did so, and the Jraenar accepted. I finish the Last turn with a trade and research traty with them, and they are "brotherly" towards me. I guess the AI only becomes agressive when there are systems in dispute, and the Jraenar is like 5 systems away from my borders.
The Krill have started kicking some Xiati lower rear, and the Xiati doesn't have any treaty with the Jraenar, so it shouldn't be long untill the Xiati finds themselves fighting a two front war.

Now, what will be the diplomatic implications of this?
The Xiati will ask me to go to war against the Jraenar, and I'm not sure what is the honourable thing to do. I guess I have known the Xiati longer, and a Partnership treaty indeed require to breake any trade treaty with the partner's enemies, right?

SE4 diplomacy might be limited, but it is amazing the moral decissions that we have to make.

By the way, playing SE4 taking seriously your race's atributes is far more engaging than just trying to conquer the quadrant.

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