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  #11  
Old November 30th, 2015, 11:01 AM
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Default Re: Height Maps

in 25 words or less how do you place the hex grid ?
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  #12  
Old November 30th, 2015, 12:19 PM

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Default Re: Height Maps

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Originally Posted by DRG View Post
in 25 words or less how do you place the hex grid ?
Currently it's static. I have plans to have a system for that (and automagically downloading the map file as well) but I just wanted to present it at it's current state.
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  #13  
Old November 30th, 2015, 05:07 PM

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Default Re: Height Maps

Mean while, try less user friendly option of entering them on a HTML form. Try for example
38.8897
-77.0111
for Capitol Hill
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  #14  
Old November 30th, 2015, 05:39 PM

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Default Re: Height Maps

Oh, the URL is http://www.venhola.com/maps/
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  #15  
Old December 3rd, 2015, 02:11 AM
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Default Re: Height Maps

Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
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  #16  
Old December 3rd, 2015, 03:38 AM

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Default Re: Height Maps

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Originally Posted by Imp View Post
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
Yeah, I'm building it for myself but also for all the winSPMBT players and map makers out there. I'll try to push it forwards when I have free time at my disposal, which unfortunately isn't too often.

After some code cleanup I'll commit it to the github where everyone can download (and then modify the code on their computer if they want) it.
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  #17  
Old December 9th, 2015, 05:13 AM

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Default Re: Height Maps

New version in:

You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.

Enjoy, report any problems you find.
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  #18  
Old December 9th, 2015, 07:10 AM
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Default Re: Height Maps

Quote:
Originally Posted by dmnt View Post
New version in:

You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.

Enjoy, report any problems you find.
very nice !
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  #19  
Old December 9th, 2015, 07:37 AM
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Default Re: Height Maps

I've moved this thread to the "sticky" area as I feel this is a very valuable tool for anyone building a map for the game

Don
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  #20  
Old December 9th, 2015, 10:44 AM
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Default Re: Height Maps

OK, I'm REALLY impressed with this. One thing that would be useful is if after rotating the map to the orientation you need if it might not be possible to regenerate the hex grid so you get the flat sides of the hex grid to the "left" and "right".

Currently the grid is correct when you use the correct earth orientation but rotating changes it.........it would still be possible to use it as a guide but having the grid set up like the game AFTER roation would be a plus so perhaps allowing the map to rotate while the grid stays fixed would be possible ?

But once again..........REALLY impressed with your work.

Don
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