|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
November 30th, 2015, 11:01 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Height Maps
in 25 words or less how do you place the hex grid ?
|
November 30th, 2015, 12:19 PM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Height Maps
Quote:
Originally Posted by DRG
in 25 words or less how do you place the hex grid ?
|
Currently it's static. I have plans to have a system for that (and automagically downloading the map file as well) but I just wanted to present it at it's current state.
|
November 30th, 2015, 05:07 PM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Height Maps
Mean while, try less user friendly option of entering them on a HTML form. Try for example
38.8897
-77.0111
for Capitol Hill
|
November 30th, 2015, 05:39 PM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Height Maps
|
December 3rd, 2015, 02:11 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Height Maps
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
__________________
John
|
December 3rd, 2015, 03:38 AM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Height Maps
Quote:
Originally Posted by Imp
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
|
Yeah, I'm building it for myself but also for all the winSPMBT players and map makers out there. I'll try to push it forwards when I have free time at my disposal, which unfortunately isn't too often.
After some code cleanup I'll commit it to the github where everyone can download (and then modify the code on their computer if they want) it.
|
December 9th, 2015, 05:13 AM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Height Maps
New version in:
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.
Enjoy, report any problems you find.
|
December 9th, 2015, 07:10 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Height Maps
Quote:
Originally Posted by dmnt
New version in:
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.
Enjoy, report any problems you find.
|
very nice !
|
December 9th, 2015, 07:37 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Height Maps
I've moved this thread to the "sticky" area as I feel this is a very valuable tool for anyone building a map for the game
Don
|
December 9th, 2015, 10:44 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: Height Maps
OK, I'm REALLY impressed with this. One thing that would be useful is if after rotating the map to the orientation you need if it might not be possible to regenerate the hex grid so you get the flat sides of the hex grid to the "left" and "right".
Currently the grid is correct when you use the correct earth orientation but rotating changes it.........it would still be possible to use it as a guide but having the grid set up like the game AFTER roation would be a plus so perhaps allowing the map to rotate while the grid stays fixed would be possible ?
But once again..........REALLY impressed with your work.
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|