.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #11  
Old November 11th, 2006, 04:14 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: QA on the Componet and Techarea files

Quote:
Docwho said:
Or we could just ask for the modder manual from the people at malfador.....
Ha-ha-ha
I think us modders ARE making the manual right now!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #12  
Old November 11th, 2006, 04:37 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: QA on the Componet and Techarea files

Quote:
Captain Kwok said:
There's a number of thing to consider for created new planet sizes. Besides just changing PlanetSizes.txt, you also have to create entries in StellarObjects.txt that utilize the planet size and tell the game what textures and images to use and don't forget to edit the settings block at the top of SystemTypes.txt. There may be one or two other little things to do as well...
Tried that. It didn't work; I just replaced all instances of the Tiny planets with my new planet size, and instead of generating the new size it..generated NO tiny planets OR the new size. Medium and above only..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old November 11th, 2006, 05:53 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: QA on the Componet and Techarea files

Quote:
Docwho said:
Or we could just ask for the modder manual from the people at malfador.....
It is coming, be patient.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old December 13th, 2006, 01:03 PM

nesrall nesrall is offline
Private
 
Join Date: Oct 2003
Location: Mi.
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
nesrall is on a distinguished road
Default Re: QA on the Componet and Techarea files

When creating a new weapon, How will the AI determine if it is a primary weapon, heavy weapon, or a special weapon? Can you change present weapons type from one to another or is this hardcoded? Can you possibly add a 4th type like missle/torpedo weapons? Any feedback on this would be greatly appreciated. Thanks!
Reply With Quote
  #15  
Old December 13th, 2006, 05:04 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: QA on the Componet and Techarea files

There are list variables that tell the AI which weapon to use as primary, heavy, and so on. The variables can be changed in the source [Empire]_Main_Script.txt file. Any changes require the script to be re-compiled and then added to the appropriate Empire folder to take affect.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.