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  #11  
Old April 28th, 2001, 01:41 AM
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Suicide Junkie Suicide Junkie is offline
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Default Are Nature shrines stackable?

I was setting up a "religious colony" and the game didn't give me a warning about "similar system ability". Does this mean that they stack???
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  #12  
Old April 28th, 2001, 01:58 AM

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Default Re: Are Nature shrines stackable?

I would guess not. The description says only one per system but it should give you a warning if one is complete.
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  #13  
Old April 28th, 2001, 03:01 AM
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Default Re: Are Nature shrines stackable?

quote:
Originally posted by Will:
Nope, only one of them will work.



Just for the overlapping ability: Pop. growth; one Gest. Vats III increases pop. by 3%, Med. Lab III by 1%, if you build both, this should result in 3% pop. growth -from the highest modifier; but the Med. Lab has more functions: +happiness, +plague prevention.

Some system facilities have positive effects on happiness but the other ability might be more important, e.g. if you have a Temporal Vacation Service and try to build a Fate Shrine just to decrease the chance of bad events (I don't know good examples at the moment) then you'll get a warning about the similar facilities in the system, just because of the overlapping happiness modifier.
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  #14  
Old April 28th, 2001, 03:33 AM
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Default Re: Are Nature shrines stackable?

quote:
Originally posted by Will:
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).


This is still correct for Value Improvement plants but not for Nature Shrines. I guess the stacking of the Value Improvement plants is not wanted, an unknown feature...


[This message has been edited by PsychoTechFreak (edited 28 April 2001).]
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