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January 29th, 2007, 08:06 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Disbanding Units ?
Agreed!
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March 25th, 2007, 09:44 AM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
Really good suggestions here, i hope they will be implemented once in a dom game. Disbanding units in a province, that increase unrest and slightly population seems a good idea, cause pillaging provinces is too powerful anyways.
10K province that is pillaged to some few hundred, can hardly ever repopulate back.
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March 25th, 2007, 10:37 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Disbanding Units ?
Quote:
TirAsleen said:
10K province that is pillaged to some few hundred, can hardly ever repopulate back.
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Well, that kind of makes sense to me. 95% of the villagers have been slaughtered, and there's no guarantee that it won't happen again in the near future. It's not likely that anyone is going to want to move there.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 26th, 2007, 08:34 AM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
Makes no sense, cause those pillagers probably want to life there now? Attack in the near future?
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March 26th, 2007, 11:16 AM
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Sergeant
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Join Date: Oct 2006
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Re: Disbanding Units ?
Over the timescale of a dominions game, it doesn't make sense for devastated provinces to substantially recover, unless magic is involved.
Of course, it's true that pillaging can kill an awful lot of people very quickly indeed. Whether this is a good thing or not is a different question.
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March 26th, 2007, 12:40 PM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
It sure makes games shorter
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March 27th, 2007, 12:40 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Disbanding Units ?
Quote:
TirAsleen said:
Makes no sense, cause those pillagers probably want to life there now? Attack in the near future?
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Sorry if my post was confusing.
What I mean is, the province just got pillaged so badly that nearly everyone is dead. It's going to take more than a year for any villagers left in that province to do whatever it is that increases population . And there's 12 turns in a year.
If I was a villager in a neighboring province, I wouldn't want to relocate to the pillaged province. Too many stinky dead bodies rotting in the streets. Plus I'd be worried that the hordes would be back the next year, and I'd end as one of those rotten stinky dead bodies.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 27th, 2007, 08:07 AM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
Take a necromancer with you and reanimate the rotting corpses and move them away or cast ravenfeast.
As for the topic i am ok if just the option to disband units exists, no matter if those units will be added to a population in a province or not.(I see that might get complex)
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March 27th, 2007, 10:23 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Disbanding Units ?
The lack of a "disband" command should be in the FAQ.
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Caduceus
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March 27th, 2007, 10:48 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Disbanding Units ?
It's going to get added there, believe me. I just haven't paid much attention to the FAQ lately as I've been busy formulating province borders for maps and with other things.
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