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April 16th, 2007, 06:26 PM
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National Security Advisor
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Re: Strategy setting
Yeah, that's it.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 16th, 2007, 06:34 PM
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Second Lieutenant
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Re: Strategy setting
Break Formation doesn't seem to work, as they both were set to True and the ships just run away.
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April 16th, 2007, 07:20 PM
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National Security Advisor
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Re: Strategy setting
Are they unarmed? If a ship doesn't see anything it can hurt, it'll always run away IIRC.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 16th, 2007, 07:25 PM
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Second Lieutenant
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Re: Strategy setting
They have PD but no weapons. Since they are using the Capture Enemy Ships strategy they should not be running.
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April 16th, 2007, 07:28 PM
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National Security Advisor
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Re: Strategy setting
PD doesn't count as a weapon, so the ships will still retreat.
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April 16th, 2007, 07:44 PM
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Second Lieutenant
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Re: Strategy setting
That is not what I am seeing.
A Boarding Ship (no weapons) with a Capture Enemy Ships strategy will not retreat. It attempts to capture the enemy. Works great.
If the same Boarding Ship is in a Fleet, it will always retreat UNLESS the Fleet has a Defensive strategy of Capture Enemy Ships.
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April 17th, 2007, 01:33 PM
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Second Lieutenant
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Re: Strategy setting
So I am guessing this is a bug.
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April 17th, 2007, 02:20 PM
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National Security Advisor
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Re: Strategy setting
Well I wouldn't call it a bug. Usually a fleet with capture ships should be set to capture. However, what happens when the fleet is set to break formation - the Boarding Ships should engage.
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April 17th, 2007, 02:23 PM
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Second Lieutenant
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Re: Strategy setting
Then thats the bug, as the Boarding Ships do not engage when the fleet is set to.
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April 18th, 2007, 09:35 AM
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Colonel
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Re: Strategy setting
What would be needed is an option in the fleet strategy like : break formation but keep fleet strategy for individual ships.
Another really annoying feature is that ships remain at the end position in the sector after combat and the next combat will start at this position. Warp point defense can be completely messed up by this. Again an option like "remain at position at end of combat" with true/false would be ideal.
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