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  #11  
Old December 22nd, 2009, 10:40 PM
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Default Re: EA Races to Play

Play EA Agartha, then. The theme is cool, but IMO they are pretty weak.
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  #12  
Old December 22nd, 2009, 10:40 PM
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Default Re: EA Races to Play

Play EA Arco....You will hit Const 8 first and have lots of cash....BUT your not real powerful. Its kind of a builders nation that gets good stuff and can have communions.

If you not rushed early (have some Ai's in the game so they don't come looking for each other or its gonna be a short game) It will be a lot of fun and give you a real appreciation for what artifacts to forge agianst who.

But your talking to a guy that enjoys and almost always plays Arco in EA.
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  #13  
Old December 22nd, 2009, 10:43 PM

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Default Re: EA Races to Play

Seriously, try the ea Arco oreiad thug strategy. If you can't get that to work, maybe tir na n'og or ea C'tis. Nations that aren't necessarily stand outs as amazing, but can do some pretty neat things and show people dimensions of the game that may be hard for a noob to grasp.
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  #14  
Old December 22nd, 2009, 11:14 PM

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Default Re: EA Races to Play

Quote:
Originally Posted by rdonj View Post
Seriously, try the ea Arco oreiad thug strategy. If you can't get that to work, maybe tir na n'og or ea C'tis. Nations that aren't necessarily stand outs as amazing, but can do some pretty neat things and show people dimensions of the game that may be hard for a noob to grasp.
I might try Arco or Tir Na N'og. I was looking at them and wondering what to do with each of them. I was also looking at EA Abyssia, but Fire magic is a little too straight forward. Then again, trying to win with a nation that is stuck with little S or D in the late game might be interesting.
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  #15  
Old December 22nd, 2009, 11:35 PM
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Default Re: EA Races to Play

Why not EA Pangaea then, and use a maenad or manikin strategy. It makes for an interesting fight, and gives them something to think about in terms of counters.

Kailasa is interesting, if you're using the new CBM mod, as no clams means they can't just regurgitate army after army and SC after SC.

Also, why not try one of the strictly underwater nations, R'lyeh and Oceania. Sure they're hard to attack, but with most of your troops and your best mages and troops limited to underwater use, it makes fighting a land war a challenging endeavor. You could also make it more interesting by putting up Blessing of Thetis, and let them have at you underwater. It'll give them an interesting perspective in the whole underwater vs. land war.

I agree with you when it comes to blood. It's awesome. Especially since gem-gens are now entirely unique.
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  #16  
Old December 23rd, 2009, 12:22 AM

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Default Re: EA Races to Play

Use Arco. They have several things going for them.
1) They completely, utterly suck. Maverni would butcher them with army combat, which is pitiful. Their mages are decent if you know how to use communions, but nothing special(other than the Oreid). Your PD is completely useless. You make MA Oceania look good. So it is fair, given how new the other people are.

2) Despite sucking, you have an awesome flavor, really cool mages, really cool(though weak) units, etc.

Note that I have the original, unpatched version of the game, so this is a bit out dated.
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  #17  
Old December 23rd, 2009, 02:11 AM

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Default Re: EA Races to Play

Well, current arco (I don't recall at all about unpatched arco, I doubt I even played the game unpatched after the demo) at least has chariot archers which, while not amazing, do have 2 forms and trample, which is pretty much Good Enough. Much of their other stuff is serviceable, if not spectacular.
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  #18  
Old December 23rd, 2009, 04:08 AM

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Default Re: EA Races to Play

Peltasts are awesome Mass javelins FTW!

Oh, and I think you should play Marverni
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  #19  
Old December 23rd, 2009, 04:20 AM

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Default Re: EA Races to Play

As a very new player, myself, I recommend you play EA Pangea with the Maenad Strategy.

This race has the advantage of giving you lots of Chaff that your friends can chop through to make themselves feel powerful. It also gives you a meta-strategy to dabble with and work on perfecting. It also has some access to Blood Magic so you can dabble in it without intentionally becoming a blood mega-power. Did I mention it lets your friend chop through legions of Maenad chaff and this makes them feel powerful? Yeah, that part is worth mentioning twice.
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  #20  
Old December 23rd, 2009, 04:35 AM
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Default Re: EA Races to Play

If you can't choose just assign random nations for everybody, it would be fun.
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