.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old November 10th, 2001, 06:23 PM

avdb avdb is offline
Private
 
Join Date: Dec 2000
Location: Velp, Netherlands
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
avdb is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

In PBM I thus far did best with Religious. The 100% hit chance gives a great advantage. Combine this with a ship strategy of Maximum Weapons Range gives a huge advantages and a lot of misses on the enemy side (in combat replay). Rusty, did you take ship staregy into account when doing the simulations?
Reply With Quote
  #12  
Old November 10th, 2001, 06:39 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

I tried Religious in my Last PBW game, and got thoroughly crushed before I had a chance to research the Talisman.

I did a lot better in the game before that with Organic. There was one battle towards the end of the game where I had a fleet with over a dozen ships armed with two to four Seeking Parasites each. When I was watching the combat replay, my screensaver kicked in on four consecutive turns because of all the waves of seekers flying around.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 10 November 2001).]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #13  
Old November 10th, 2001, 08:26 PM

Tricorder Tricorder is offline
Private
 
Join Date: Apr 2001
Location: Canada
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Tricorder is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

I find that I don't like any of the advanced research trees. I would rather use the 1500 points to increase things like aggressiveness and defensiveness for one thing, then use that advantage to attack with the null spacers since they skip shields and armor.

Summary: 1500 racial points can be better used to increase lesser traits when there is good stuff in the basic research tree.

EDIT: Oh wait, that was more meant for the 'How to Fight Organic Tech' thread. Oh well.


[This message has been edited by Tricorder (edited 10 November 2001).]
__________________
--------------------------------------
Trk'Tri of the Kilrathi Clan
Reply With Quote
  #14  
Old November 11th, 2001, 02:01 AM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

I have been doing some all-tech testing of the special races from the point of view of one-on-one combat to see which is best (Dreadnought size maximun). The results depend on whether you are talking tactical or strategic combat. In tactical, the talisman combined with long range direct fire (Anti Proton) and a worm seems to kill anything with a shorter range if you handle it properly, even bigger ships. The enemy seldom even gets off a single shot before being destroyed. Of course you need a few PDs for missile defence, but that is elementary. Conclusion: religious by a mile.
In strategic, it is different because there is no suitable movement option to control distance to enemy ships at end of turn.(This could and should be introduced by MM). So even the talisman gets beat out most of the time(about 75%) by a well-fortified allegiance converter. Conclusion: Psychic.
In my strategic simulations, none of the other races has anything to even come close to the AC. This could be changed if MM introduced some new movement options. These are my tentative results. I would like to hear your comments. Have I overlooked anything? If anyone wants to suggest an even better design, please publish your design and I will test it against mine.
Of course there may be other reasons for choosing one of the other races. Also working with two or more ships each could conceivably change the above results.
Reply With Quote
  #15  
Old November 11th, 2001, 12:04 PM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

S-J: A Master Computer is not a viable defense against the Allegiance Subverter in one on one combat in strategic mode. You can try "Don't get hurt" but the AS will eventually corner you. Of course, the AS needs massive shield defences in order to take the first hit from some powerful baddies.
Avdb: I did look at ship strategies. The AS does best with a point blank/short weapons strategy. While optimal weapons damage is usually the best strategy for most direct fire ships, sometimes it is better to get close and ignore defensive considerations, e.g. if you are using a worm or an AS where you do not expect to get hit back. In a fleet though, this could be dangerous.
MM could enhance the game immeasurably by introducing some more sophisticated ship strategies. An example: I call this "just out of range". Place your ship at a distance away from your opponent equal to your opponent's strike range (move points plus direct fire range) plus one. This assures you of the first shot if he moves towards you, which will often be the deciding factor. Any human operating optimally would do this automatically in tactical combat, right? This would give a much more formidable AI as well as allowing PBW humans a more sophisticated use of ships in fleets.
Reply With Quote
  #16  
Old November 11th, 2001, 04:38 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

quote:
Originally posted by rusty nail:
S-J: A Master Computer is not a viable defense against the Allegiance Subverter in one on one combat in strategic mode.


Why that? If he did not bring a computer virus along you are immune to his attacks.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #17  
Old November 11th, 2001, 04:52 PM

Mark Walton Mark Walton is offline
Corporal
 
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Mark Walton is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

On Emotionless:
This should be reduced in price, I feel, simply because it removes good effects of high morale as well as avoiding effects of low. (Doesn't it?) Which means, you are losing out on a possible advantage.

On Racial techs:
I am thinking of running a test with all base-racial techs set to starting level 1, so you don't have that research overhead. You would still need to research the actual tech, just not the initial "race" tech.
Reply With Quote
  #18  
Old November 11th, 2001, 06:38 PM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

Mephisto: Sorry. I thought it was obvious that the AS had the computer virus since S-J was assuming this. I recommend having a couple extra to be sure you hit the first time.
Reply With Quote
  #19  
Old November 11th, 2001, 06:48 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

quote:
S-J: A Master Computer is not a viable defense against the Allegiance Subverter in one on one combat in strategic mode.
----------
Why that? If he did not bring a computer virus along you are immune to his attacks.
Hey, its better than nothing, right? It also means one more chance that the enemy will miss (If either shot (CV or AS) misses, your ship will not be converted)
Plus, you now have two things to target with your null-space cannon; disabling either CV or AS ensures your victory.

Since there is nothing else that helps, you might as well use it. Mix it up by using twin MC IIs, thus requiring either two CV hits or a largemount CV.
When you get really pissed off, throw a BattleMoon at them, with its natural immunity to ASers.
Reply With Quote
  #20  
Old November 12th, 2001, 12:08 AM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Racial Traits, Discussion on Pro\'s/Con\'s.

"Hey, its better than nothing, right? It also means one more chance that the enemy will miss (If either shot (CV or AS) misses, your ship will not be converted)
Plus, you now have two things to target with your null-space cannon; disabling either CV or AS ensures your victory." S-J.
Good point, S-J. The null space is indeed the most formidable opponent, winning about 48% of the time against the AS. Whoever gets in the first shot wins, 98% of the time on the first combat round. The reason it is not exactly 50% each is that occasionally the AS's first shot comes at exactly strike distance 11 (5 moves plus 6 range). He knocks out the null space engines with the virus, cannot fire his AS (range 5), uses his worm, then finished null space off easily later as null is reduced to one move point. Of course, in tactical combat, AS rules null space easily using the "just out of range" tactic. Incidentally, null space does only about 40% against the talisman beamer in strategic (smaller chance of getting in the first shot due to a greater range difference; 8 versus 5 to the AS's 6 versus 5).
By the way, what is a Battlemoon? A base ship? I have only looked at Dreadnought class so far.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.