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September 1st, 2006, 09:58 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Very disappointing news about AI combat spell
Quote:
Kristoffer O said:
Breath of winter is also nerfed. It was unreasonably powerful for a lvl 1 spell. It now causes fatigue instead of AN damage.
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Oh nice, I was always wondering that why was that spell so powerful.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 1st, 2006, 12:38 PM
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Corporal
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Join Date: Jan 2004
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Re: Very disappointing news about AI combat spell
As long as spellcasters will use damage spells instead of weak summons when they already have a horde of troops screening them I'll be happy.
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September 1st, 2006, 01:03 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Very disappointing news about AI combat spell use
I rather agree with the design choice to have some spells not cast by the AI and only left to the players. With the gazillion spells in the game I don't expect any AI to handle spellcasting correctly for all (or even some )
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September 1st, 2006, 05:15 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
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Re: Very disappointing news about AI combat spell
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September 1st, 2006, 05:23 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Very disappointing news about AI combat spell
[img]/threads/images/Graemlins/Cold.gif[/img]
That... Ugh. Well:
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Words cannot describe how I'm feeling right now.
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and I just observed!
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September 1st, 2006, 05:31 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Very disappointing news about AI combat spell
Quote:
okiN said:
I'm about to present an uncounterable argument for limiting AI spell use.
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Its is in fact ucounterable.
Sadly though, I just can't stop laughing.
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September 1st, 2006, 05:32 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Very disappointing news about AI combat spell use
Heh! I was wondering if the AI would ever creatively decide Vortex of Returning by itself.
Just marking Vortex of Returning as "AI never casts" would be a crude but simple solution. But I think there is a counter-argument, which is that, in an ideal world, there would be enough time to program the AI so that it sensed when its own troops were in grave danger of being wiped out, and the home province was safer, and only in those circumstances to cast that particular spell.
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September 1st, 2006, 05:36 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Very disappointing news about AI combat spell
Quote:
PvK said:
Heh! I was wondering if the AI would ever creatively decide Vortex of Returning by itself.
Just marking Vortex of Returning as "AI never casts" would be a crude but simple solution. But I think there is a counter-argument, which is that, in an ideal world, there would be enough time to program the AI so that it sensed when its own troops were in grave danger of being wiped out, and the home province was safer, and only in those circumstances to cast that particular spell.
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Maybe make it so if you will route the next round, then the Vortex is used?
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I'm in the IDF. (So any new reply by me is a very rare event.)
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September 1st, 2006, 05:36 PM
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Major General
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Join Date: Aug 2000
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Re: Very disappointing news about AI combat spell
Barkskin and Phoenix Pyre are also dangerous spells in certain situations.
Barkskin -- I once sent a Druid on a 1-man suicide mission after he cast Barkskin on my Abysians. That was a very, very ugly spell to choose...
Phoenix Pyre is dangerous if there are friendly non-fire-immunes.
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September 1st, 2006, 05:41 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
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Re: Very disappointing news about AI combat spell
Quote:
Agrajag said:
Its is in fact ucounterable.
Sadly though, I just can't stop laughing.
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I've more or less managed to get over the shock, which has now been replaced by an extremely strong urge to strip Daulis of his magic items and teleport him into a hostile province.
Quote:
PvK said:
Heh! I was wondering if the AI would ever creatively decide Vortex of Returning by itself.
Just marking Vortex of Returning as "AI never casts" would be a crude but simple solution. But I think there is a counter-argument, which is that, in an ideal world, there would be enough time to program the AI so that it sensed when its own troops were in grave danger of being wiped out, and the home province was safer, and only in those circumstances to cast that particular spell.
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Works for me, but that's not a counter-argument as such, as I wasn't advocating exclusion, but limitation.
Quote:
Taqwus said:Barkskin -- I once sent a Druid on a 1-man suicide mission after he cast Barkskin on my Abysians. That was a very, very ugly spell to choose...
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Heh, you ought to be able to feel my pain.
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