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  #11  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

mod 1
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  #12  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

mod 2
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  #13  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

mod 3
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  #14  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

place holder
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  #15  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

documentation
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  #16  
Old June 15th, 2008, 05:09 PM
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Default Re: Monster SCENARIO Project

accreditation
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  #17  
Old June 15th, 2008, 06:43 PM
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Default Re: Monster SCENARIO Project

anyone have any thoughts so far?
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  #18  
Old June 15th, 2008, 06:56 PM

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Default Re: Monster SCENARIO Project

Sure..

THe Pantheon idea seems easy yet flexible.

3 good, 6 neutral, 3 evil

3 of the neutral would be played by computers and would be the sea nations trying to overrun the lands. (this might be seen as evil.. I know but they will be a separate team none the less)


In the course of time you could have the 3 player controlled neutral nations choose sides for either good or evil. (maybe not a real choice but create an event in their nation that would make it look like one of the other sides was really insulting them (though they'd probably be at war anyway .. but I'm sure something can be thought of) so they'd join the other side.

Then in the progress of the game you could have some lands turn to sea (change map) to help the computer races a bit and make it look like the water races are conquering the lands. If you give computer controlled waternations a boost and don't give player races that can easily acces the water they might put up a decent fight.

In the end good or bad would win... and then maybe be forced to fight eachother.. or something. Or let a final deathmatch decide which god will rule the Pantheon.

Not terribly original but it would work
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #19  
Old June 15th, 2008, 07:00 PM

Aezeal Aezeal is offline
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Default Re: Monster SCENARIO Project

Other things that could happen
- a vulcano erupts, creating a barren waste where an AI controlled abyssian empire is spawned..

- You could increase the map while leaving the original lands intact --> exploration all players (or at least parties) would have to be situated somewhat equal to map edges to make this fair

- in the same thing you could add portals to the world later (just new map connections connecting far away lands) so standing defences would be less valuable (though end game has magic to do this so probably need to do this in mid game)

- and via same options you could even unlock new worlds (just place a new map beside the current one with a few connections as done in underworld maps or multi-layer maps)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #20  
Old June 15th, 2008, 07:02 PM

Aezeal Aezeal is offline
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Default Re: Monster SCENARIO Project

Or suddenly have MA rhlyeh turn into LA dreamlands... would certainly change a game... ro turn MA ermor into LA ermor..

or just make all nations evolve to another age...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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