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December 15th, 2000, 07:13 PM
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Private
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Join Date: Nov 2000
Location: UC, PA USA
Posts: 46
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Re: Making Cloaked Warp Points, Stealth Armor
Psitticine I have made Weapons like the Macross/Robotech Grand Cannons (I even call them that), but there are three issues with it:
1) Facilities cannot hold guns... (I've tried if someone else has gotten such a thing to work tell me how)
2) Facilities cannot be customized in any way (so no real options jsut soem generic Grand Cannon X)
3) Weapon Platforms were my solution to #1 & 2, but even 4000 kt WP's can be moved with enough cargo space.... (Btw grand cannon size mounts have a huge bonus to dmg., but weigh over 10x normal which fits)...
Oops Forgot to mention I've tried to make planet cloak facilities, but so far I've been unable to tell if they work or not...
[This message has been edited by Shadow99 (edited 15 December 2000).]
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December 15th, 2000, 11:38 PM
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Corporal
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Join Date: Dec 2000
Location: San Diego, Ca, USA
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Re: Making Cloaked Warp Points, Stealth Armor
To test your planetary cloaking facility,
start a game with two human players. Go
back and forth between them.
C//
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December 16th, 2000, 06:19 AM
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Private
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Join Date: Nov 2000
Location: UC, PA USA
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Re: Making Cloaked Warp Points, Stealth Armor
that is btw how I always play, but I haven't managed to force my way through the overzealous AI hordes (my altered spaceyards make them a tad more viscous than normal...
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December 16th, 2000, 07:39 AM
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Corporal
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Join Date: Dec 2000
Location: San Diego, Ca, USA
Posts: 61
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Re: Making Cloaked Warp Points, Stealth Armor
Um, if you really wanted to test planetary
cloaking, you might just generate a couple
of human players only. You could even tweak
the Settings.txt file so that the number of
systems is so low you couldn't help but be
closely situated. If the cloaking technology
takes awhile to get to, tweak your culture
to have a 1600% research bonus or something.
C//
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December 16th, 2000, 08:50 AM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: Making Cloaked Warp Points, Stealth Armor
Just make a small galaxy, pick the Eee, cause they see the whole map, and max out AI players. Pick cheats on along with max technology. Then after you start, just turn all the AI's into human players and find the one closest to you. Use the cheats to build stuff fast. That's the best way to test things out quickly.
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