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August 7th, 2004, 09:02 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: SC Banelord question
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:
DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?
And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
[ August 07, 2004, 08:07: Message edited by: Stormbinder ]
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August 7th, 2004, 02:20 PM
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First Lieutenant
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Location: CA
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Re: SC Banelord question
Quote:
Originally posted by Boron:
quote: Originally posted by Stormbinder:
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:
DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?
And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
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this i tried to explain in my post before :
Quote:
Originally posted by Boron:
hm solar rays has 12+ ap and 2s . since you said theurgs casted it you make 12 ap damage .
against about 20 protection , halfed .
according to saber cherries dice statistics this is 3.29 avg damage so each one should do about 2-5 damage i think .
i think the luck amulet negates 50% of those hits too .
so 4 hit and you do about 10-20 damage per turn to him but he has 2 hits through quickness so he just can heal this killing 2 pythium infantry / turn i think .
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againt prot 20 3.29 avg damage only . against prot 22 again fewer .
most likely the herald lances cast it with a higher level . And I told you he didn't heal it from infantry. The Solar Rays did not affect him, period. Do you think I am newbie who would not notice damage done by Solar Rays becuse it would be healed by WrathSword???
As for Herald Lances - it is possible, I suppose. But I would like to know it for sure, not just think of a theory, as I did myslef. So far I never heard of itmes giving any additional benefits to the spells they cast.
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August 7th, 2004, 03:19 PM
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Private
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Join Date: May 2004
Location: Massachusetts
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Re: SC Banelord question
Bump, cause Frosted Flake will be amused that someone else noticed his agony as Pythium
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August 7th, 2004, 03:24 PM
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First Lieutenant
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Re: SC Banelord question
Quote:
Originally posted by Regen:
Bump, cause Frosted Flake will be amused that someone else noticed his agony as Pythium
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Hey, I know how *I* would play pithium. I was just observing other person battle.
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August 7th, 2004, 08:55 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: SC Banelord question
Quote:
Originally posted by Stormbinder:
And I told you he didn't heal it from infantry. The Solar Rays did not affect him, period. Do you think I am newbie who would not notice damage done by Solar Rays becuse it would be healed by WrathSword???
As for Herald Lances - it is possible, I suppose. But I would like to know it for sure, not just think of a theory, as I did myslef. So far I never heard of itmes giving any additional benefits to the spells they cast.
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i know that you are no newbie
but in the first part i just compared it with the statistics and 3.29 damage is not much .
i just pointed out that your viewings agree quite with the statistics too .
it is just as you said 12+2d6oe -(10+2d6oe) .
in this battle the bane lord was probably particular lucky and throwed in almost every saving throw which wasn't canceled by luck a 2+ higher result which results in zero damage .
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August 8th, 2004, 12:13 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: SC Banelord question
Quote:
Originally posted by Stormbinder:
Do you think I am newbie who would not notice damage done by Solar Rays becuse it would be healed by WrathSword???
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We, no, I don't think it'd be explain by "newbie-ness" but I do think you are .... Not the sharpest squid in the ocean?
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 8th, 2004, 01:22 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: SC Banelord question
Quote:
Originally posted by Stormbinder:
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:
DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?
And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
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this i tried to explain in my post before :
Quote:
Originally posted by Boron:
hm solar rays has 12+ ap and 2s . since you said theurgs casted it you make 12 ap damage .
against about 20 protection , halfed .
according to saber cherries dice statistics this is 3.29 avg damage so each one should do about 2-5 damage i think .
i think the luck amulet negates 50% of those hits too .
so 4 hit and you do about 10-20 damage per turn to him but he has 2 hits through quickness so he just can heal this killing 2 pythium infantry / turn i think .
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againt prot 20 3.29 avg damage only . against prot 22 again fewer .
most likely the herald lances cast it with a higher level .
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August 8th, 2004, 04:16 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: SC Banelord question
I assume you don't have anything intelligent to
to say Cain, other than silly flames?
All right, it looks like nobody know for sure why this battle happened the way it did. Maybe it was just a very bad luck on the part of Pythium, who knows. I will probably set up experiment myself later on, when I'll have time, and see if this situation was a rule or rather exception from the rule. Thanks for everybody who shared their thoughts and ideas.
Regards,
Stormbinder
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