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  #11  
Old September 5th, 2005, 02:18 PM

shovah shovah is offline
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Default Re: calling all players

good point, didnt think of that. well i guess i will be broken ermor(unless no1 joins up for a while so i can think of something else
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  #12  
Old September 5th, 2005, 02:31 PM
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Endoperez Endoperez is offline
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Default Re: calling all players

The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.
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  #13  
Old September 5th, 2005, 03:10 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

I would just like to add something,
as endorperez is hosting AND runnig this I just want to say thank you and would back stabbing be allowed
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jut like Rosanna
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  #14  
Old September 5th, 2005, 04:14 PM
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Default Re: calling all players

Well, the teams that have been set in the beginning would work together, and would win or lose together. Messages to teams outside your own team (neutrals) would be allowed via Dom's own message system in any case, I'm not sure about e-mail... yes, probably. If you had made a Non-Aggression Pact (NAP) with a neutral player, you should give him a notice (in-game) so that he knows that you will attack one turn before your forces first venture into his area.
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  #15  
Old September 6th, 2005, 03:31 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
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I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #16  
Old September 6th, 2005, 02:29 PM

shovah shovah is offline
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Default Re: calling all players

Quote:
Endoperez said:
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.
that would rock so much, imagince attacking that,(best thing is i love all 3 things)
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  #17  
Old September 6th, 2005, 03:42 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

yeah it would just imagine...
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I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #18  
Old September 6th, 2005, 09:48 PM

Folket Folket is offline
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Default Re: calling all players

would be intresting to play neutral, any team is fine with me.
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  #19  
Old September 7th, 2005, 11:25 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

okay so we have
team1
1. me man
2.
3.
team2
1.
2.
3.
neutral
1.endorperez any
2.folket any
3.
4.
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #20  
Old September 7th, 2005, 02:01 PM
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Default Re: calling all players

Quote:
High_Priest_Naresh said:
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.

However, it would be enough to put all your gem-producing items into your laboratory... I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time.

This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player.
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