.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #11  
Old February 21st, 2006, 12:48 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

sounds too much work ... especially since I don't know enough balancing for mods. To be honest, if I were to mod the thing, I'd just change dragon's magic path to 50, give them recup, dom 2 and cost 75. Seems silly that dragons that should be bad *** creatures of magic and such are only used for mono bless thugs.
Reply With Quote
  #12  
Old February 21st, 2006, 01:24 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

Actually i meant if sedna helped me with it
Reply With Quote
  #13  
Old February 21st, 2006, 01:47 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

For instance, I imagine Caelum would find it thematic to play a storm dragon:

Reply With Quote
  #14  
Old February 21st, 2006, 06:59 AM
OG_Gleep's Avatar

OG_Gleep OG_Gleep is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
OG_Gleep is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

"Seems silly that dragons that should be bad *** creatures of magic and such are only used for mono bless thugs."

This may be totally off base, but my impression on fantasy dragons is that they are magical elemental beings, not rainbow mages. Most fiction that I have read, when giving them power over magic, seemed to limit it to a specific element.
Reply With Quote
  #15  
Old February 21st, 2006, 11:18 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

I'm with gleep on this one, besides it would be unbalanced to have a physical powerhouse with a built in AoE archer power, and the ability to cheaply become an SC.
Reply With Quote
  #16  
Old February 21st, 2006, 02:50 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

Dragons do identify with elements but if you follow things like ShadowRun, Palladium or D&D, you'd notice they have a smattering of magical abilities. If they're too cheap, then make them cost more. I still think Dragons should be DRAGONS not some hatchling.
Reply With Quote
  #17  
Old February 21st, 2006, 08:40 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

It would have to balance out, they would have to be so expensive in base that you'd still have to take the negative scales to make an SC out of them.

You have to figure out a way to make new or old pretenders balanced not only with thematics, but also with the mechanics of the game. If you make any pretender too good then that is all anyone will ever play, or more likely, no one will use the mod because it is so unbalanced.
Reply With Quote
  #18  
Old February 21st, 2006, 11:41 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...


Just play with regular dragons. You might never get the game started if you sit around trying to come up with a balanced mod. There are probably enough blessing friendly nations (and enough players who can do well without a blessing) to go around.
Reply With Quote
  #19  
Old February 22nd, 2006, 01:56 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

Oh well, I can't actually play this game anyhow. This game is seriously taking away all my girlfriend time and we had to sit down for one of those "talks".
Reply With Quote
  #20  
Old February 23rd, 2006, 12:17 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Following up on the Council of Wyrms idea ...

I think draco sanguinius would be a fine addition to the nations of ulm, jotunhiem, mictlan, abysia, and vanhiem:

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.