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November 15th, 2006, 04:15 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Nation : Machaka Spider Cult
You do realise that if a commander goes over a provinces resource limit the game will just accumulate resources over several turns until he is made dont you?
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November 15th, 2006, 04:30 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Nation : Machaka Spider Cult
Perhaps I should make the griots capitol only or raise their price (they start with less reasearchbonus and an higher price than philosophers who can have 10rp for 50 gold, but philosophers are capitol only and useless out of research).
The King can be recruited in several turns (the display of remaining ressources is buggy, but you can recruit him even with 60 ressources on your capitol it will just take 5 turns). There may be an unbalance if a lucky player gets 300+ prod even with sloth, or can't have 300 with prod 3, but in most cases a prod 3 nation will have the 300 ressources and a sloth 3 far less.
PS : I've just realised I've given to the anansais two random 100 in addition to the 25% death instead of a 100 and a 10 , they are also too good for their cost but it was an error.
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November 15th, 2006, 04:39 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Nation : Machaka Spider Cult
Well seems pretty good for now, my only real problem now is there arent enough scripting slots for my kings who are very powerful and quite hard(turn 30 first one was ready) to create but amazing when ready(invunerability, strength of gaia, summon earthpower, soul vortex, fireshield, attack closest while equipped with faithful, blacksteel kite, horror helm, robe of shadows, earth boots, snake ring and amulet of resilience)
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November 16th, 2006, 01:24 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Nation : Machaka Spider Cult
I've made 10 tests with sloth, 10 with prod 1 and 10 with prod 3 taking all provinces around the capitol on Parganos (map without special start locations)
With sloth 3 I had more than 300 ressources 1 time / 10, less than 150 2 times /10
With prod 1 I had more than 300 ressources 5 times / 10, 6/10 once prod 1 was on all provinces around the capitol , never less than 150
With prod 3 I had more than 300 ressources 6 times / 10, 8/10 once prod 3 was on all provinces (only 220 in one case but I had just 2 neighbours, 296 in the other)
Perhaps it's a little too random to use huge ressource costs on a map with fully random start (ressources are very dependant of a correct first province), but with balanced start locations (say 4+ neighbours including one forest or mountain) it works well.
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November 18th, 2006, 09:00 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Nation : Machaka Spider Cult
New and probably last version.
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December 16th, 2006, 10:28 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Nation : Machaka Spider Cult
Fixed the mod for dominions 3.04 (new nation number : 77).
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