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  #11  
Old March 26th, 2001, 08:19 PM
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Default Re: Point Def. too tough against missiles-change it.

before 1.30 the AI was sitting duck for missles because that's was all you needed to take him out. Now its somewhat harder as the AI has better missle defense. I think if you reduce PD again the AI will again be handicapped. Now you launch your msls and then you have to close with beams etc weapons
and slug it out. The AI defense now makes you put these weapons types on your ships besides just loads of missles. If you mix ftrs & missles together some will get thru, but PD's should stop a good portion of msls,
or ftrs, I would look more at changing battle tactics and possibly designing an armored missle with a slight increase in defense against PDs, but to decrease PDs In my opinion would hamper the AI and a human player would just pound it again with waves of missles. Just my opions Mac
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  #12  
Old March 26th, 2001, 09:17 PM
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Default Re: Point Def. too tough against missiles-change it.

quote:
Originally posted by Baron Munchausen:
The simplest way to make the missile/pdc situation more balanced is to remove the built-in BONUS to hit from the PDC. They have a 50 percent modifier in the components.txt files, so as things are now they are at 100 percent to hit at full range of five. Remove the 50 percent bonus and they are only 50 percent likely to hit at full range.


I think that bonus 'to hit' is to counteract the defense bonus on fighters. Without the bonus, PDC will ALWAYS miss fighters at range 5 (in absence of combat sensors and ship experience, of course...).
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  #13  
Old March 26th, 2001, 09:23 PM

Trancejeremy Trancejeremy is offline
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Default Re: Point Def. too tough against missiles-change it.

What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.

And what about decoy missiles? That would help
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  #14  
Old March 26th, 2001, 09:29 PM
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Default Re: Point Def. too tough against missiles-change it.

quote:
Originally posted by Trancejeremy:
What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.

And what about decoy missiles? That would help



the se4 system is a little more abstract. what you could do is offer missiles with higher damage resistance at higher tech levels. it could represent any of the above things you wanted. of course, increasing speed would be a benifit in of its self.

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  #15  
Old March 27th, 2001, 10:48 AM
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Default Re: Point Def. too tough against missiles-change it.

There is a very simple possibility to increase the power of missiles:
Reduce the "Tonnage Space Taken".
It is now 50kT for CSM and Plasma missiles. If you reduced it, may be gradually according to the tech levels, you get more missiles in your ships and it will be harder for the point defence cannons to destroy all of them.
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  #16  
Old March 27th, 2001, 05:22 PM
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Default Re: Point Def. too tough against missiles-change it.

For another solution, but some fighters in your missile ships, make 'em all shields & engines.

The fighters will absorb 5-6 PD shots each, and your missiles will devastate the enemy ships. Then, with crippled enemies, use beams to finish em.

Or, put a long-range tractor beam on your missile ship. You pull the one enemy in, and hit 'em point blank with missiles, giving them no chance to use their PD effectively.
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  #17  
Old March 27th, 2001, 06:55 PM

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Default Re: Point Def. too tough against missiles-change it.

Can you put PD on fighters?
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  #18  
Old March 27th, 2001, 07:46 PM

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Default Re: Point Def. too tough against missiles-change it.

For armored, ecm using missiles just create fighters with explosive warheads and a kamakazi tactic, granted you have to build each "Missil" seperately but they do tons of damage.
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  #19  
Old March 28th, 2001, 05:22 AM
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Default Re: Point Def. too tough against missiles-change it.

quote:
Originally posted by Nitram Draw:
Can you put PD on fighters?



Not in the original game, but it is easily modded. (just set a PDC to be placed on fighters too)
Unless you make a new component, though, only the large fighters would be able to cram in a full-fledged PDC

---------------
As for armored/ECM missiles, just add a new missile type (copy the entire CSM tech thread) and add more hitpoints & cost to the missiles.

[This message has been edited by suicide_junkie (edited 28 March 2001).]
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  #20  
Old March 28th, 2001, 05:32 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Point Def. too tough against missiles-change it.

There is an image for a small PDC in the components directory. You just need to edit the components.txt file to create it for fighters. Now if MM will just get DRONES into the game so we can put them on drones, too.
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