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  #11  
Old June 17th, 2004, 03:35 PM
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Graeme Dice Graeme Dice is offline
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Default Re: How would you patch this game?

Quote:
Originally posted by HotNifeThruButr:
and fix the LoF's graphics.
There's nothing wrong with his graphics.
Quote:
- Make number of events dependant on the number of provinces you own
They already are.
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  #12  
Old June 17th, 2004, 04:11 PM

Wendigo Wendigo is offline
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Default Re: How would you patch this game?

My most wanted features were already added (or restored from DomI) into the game 2 patches ago:

-Consistency in battle reports between systems
-Speed replay
-Renaming

The above 3 IMO deserve much more apreciation that they got at the time: good ridance to a very nasty bug that was very confusing for new players in MP, a reduction in time wasted & great posibilities for personalization/RP that can also help reduce MM when assigning orders.

Most of the stuff I see in this forum lately that 'must (!) be fixed' seems to me pretty subjective, sometimes even simplistic or biased.
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  #13  
Old June 17th, 2004, 04:19 PM
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Default Re: How would you patch this game?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by HotNifeThruButr:
and fix the LoF's graphics.
There's nothing wrong with his graphics.

Agreed. Anyone who gets upset by 4 pixels on the screen shouldn't be playing a game with murder, sacrificing virgins, deicide, and plagues.

Quote:
- Make number of events dependant on the number of provinces you own
Quote:
They already are.
No, they aren't. Not as long as there is a cap of 3 events per turn. With high unrest and luck / misfortune, you can be getting 3 events almost every turn before turn 10. Then, with 20 times as many provinces, you still get ... 3. Every turn. Regardless of whether you have 50 provinces, 100, or (on Faerun or other huge maps) 200.

It's like saying that the number of babies born is dependant on the population. Except that no more than 3 babies will be born in one year, regardless of whether there is 200 people or 2 million.

(Editting done to fix quote blocks.)

[ June 17, 2004, 15:21: Message edited by: Cainehill ]
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  #14  
Old June 17th, 2004, 04:25 PM
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Default Re: How would you patch this game?

Quote:
Originally posted by Gandalf Parker:
I consider the thread topic insulting. Just my opinion.
I'm no fan of nerfing/needless patching/whining, but how is this topic any more insulting (in substance) than a wish list?
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  #15  
Old June 17th, 2004, 04:26 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How would you patch this game?

Quote:
Originally posted by Blitz:
quote:
I consider the thread topic insulting. Just my opinion.

Besides, nearly everything mentioned works just as well if you said "How would you MOD this game?". And MODding have already ben put into the game at players request.
Reminds me of the PC folks in the media deciding what might offend certian people. I'm sure our devs have better things to worry about than how a thread is worded in their forums.
Hmmmm isnt that beside the point? Thats like saying I shouldnt make a comment that spitting on a redneck is a bad idea, because a redneck shouldnt beat someone up for it. Saying something might be taken badly is a point all by itself.
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  #16  
Old June 17th, 2004, 04:28 PM
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Default Re: How would you patch this game?

Quote:
Originally posted by Reverend Zombie:
quote:
Originally posted by Gandalf Parker:
I consider the thread topic insulting. Just my opinion.
I'm no fan of nerfing/needless patching/whining, but how is this topic any more insulting (in substance) than a wish list?
Actualy the wishlist was originally called something like "whats wrong with the game" and I made the same comment there. It got changed to wishlist (which the Devs now read)
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #17  
Old June 17th, 2004, 04:29 PM
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Default Re: How would you patch this game?

Quote:
Originally posted by Cainehill:
With high unrest and luck / misfortune, you can be getting 3 events almost every turn before turn 10.
I think that this is a major exaggeration, since I typically only see 2 events a turn with turmoil 3 and luck 3 with over 20 provinces.
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  #18  
Old June 17th, 2004, 04:37 PM
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Default Re: How would you patch this game?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Cainehill:
With high unrest and luck / misfortune, you can be getting 3 events almost every turn before turn 10.
I think that this is a major exaggeration, since I typically only see 2 events a turn with turmoil 3 and luck 3 with over 20 provinces.
In which case 40 provinces with those settings should see ... 4 events a turn, wouldn't you agree? And 80 provinces should see ... 8. But they don't, they never do. Thus, events are not actually based on empire size except for very small empires.

Which leads to the conclusion several people have posted, which is that Order is much more valuable than Luck, because Order's benefit scales with the size of the empire (as does Growth & Productivity especially), and Luck does not.
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  #19  
Old June 17th, 2004, 04:41 PM
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Default Re: How would you patch this game?

And, to have something on topic regarding what I'd do to patch the game...

I'd put out an immediate 2.12.1 patch that did nothing but restore the Skratti and Great Warlock pretenders that went AWOL with the 2.11 patch.
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  #20  
Old June 17th, 2004, 05:27 PM
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Default Re: How would you patch this game?

Quote:
Agreed. Anyone who gets upset by 4 pixels on the screen shouldn't be playing a game with murder, sacrificing virgins, deicide, and plagues.
Hey it was at least 6 pixels long. Remember he thinks he is a god!
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