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March 11th, 2005, 11:33 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Is There Any Way To Mod
How about you remove shields? Or even better, use leaky shields as armor.
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March 11th, 2005, 11:43 AM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Re: Is There Any Way To Mod
Properly a good idea just to remove shields. I can't see a way to explain them.
But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
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March 11th, 2005, 11:53 AM
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Private
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Join Date: Mar 2005
Location: Netherlands
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Re: Is There Any Way To Mod
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
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Quack?
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March 11th, 2005, 11:55 AM
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Major General
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Join Date: Nov 2004
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Re: Is There Any Way To Mod
You could use leaky shields, and have damage 'leak through' the 'armor'...
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March 11th, 2005, 11:55 AM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Re: Is There Any Way To Mod
Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.
But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
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of course as one of the more expensive techs
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March 11th, 2005, 03:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Is There Any Way To Mod
Quote:
Evil_Duckie said:
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
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That would be the leaky armor system right there.
Most hits are blocked by the armor, and occasionally a hit will hit internals instead, sometimes crippling the ship if it hits the bridge or the ECM, or some other important components.
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Things you want:
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March 11th, 2005, 03:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Is There Any Way To Mod
Quote:
Smolf said:
Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.
But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
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of course as one of the more expensive techs
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Armor skipping and shield skipping are in the game.
Hi, welcome to the forums.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 11th, 2005, 03:59 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Is There Any Way To Mod
Based on what I was able to do in the Fantasy Empires Mod, I'd say, YES, it is definitely possible to mod se4 into a real-world naval game. There are some hardcoded things that can't be modded, but I don't think they detract too much from the immersion.
Fyron hit the nail on the head when he said:
Quote:
Imperator Fyron said:
The bulk of the work will be in creating the components and hulls and such.
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Don't underestimate the amount of time this takes. I basically just cut-n-pasted images from the web for components in my mod (see link in sig), and it still took a very long time to do.
Also, debugging some of the .txt data files was a lot more troublesome than I though it would be.
All said, you'd probably be hard pressed to get the mod out before SE5 ships, especially if you are doing most of the work yourself. (depending, of course, on the complexity of the mod and your amount of free time.).
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March 11th, 2005, 05:39 PM
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Captain
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Join Date: Apr 2004
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Re: Is There Any Way To Mod
Or you could just wait until SEV comes out, and do this mod in the for SEV....
Kana
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March 13th, 2005, 07:04 AM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Re: Is There Any Way To Mod
When is the release date for SEV?
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