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  #11  
Old October 23rd, 2007, 03:12 AM
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Default Re: Game Mechanics - Protection

EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.
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  #12  
Old October 23rd, 2007, 04:11 AM

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Default Re: Game Mechanics - Protection

Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
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  #13  
Old October 23rd, 2007, 05:21 AM
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Default Re: Game Mechanics - Protection

Nothing wrong with the armor page. The unit display page is where the values don't match and get screwed up. If I don't need the field data for the different hit location values, then it's okay and I just need to dig up one old PM from KO that had some formula in it, plug that in and then see what happens.
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  #14  
Old October 23rd, 2007, 11:47 AM

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Default Re: Game Mechanics - Protection

I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.

re the armor table: My table would look just like what's in your database.

All shields give shield protection, helments give head protection and body armor gives body protection.

There are only 3 armor that are different.

76 Magic Bracers has natural protection 2
78 Krupp's Bracers has natural protection 4
80 Flame Helmet has natural protection 5 + head protection 20
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  #15  
Old October 23rd, 2007, 11:49 AM
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Default Re: Game Mechanics - Protection

Okay, then I must have misunderstood something. Nevermind. I'll look the formula up sometime, right now I'm tired enough that math on the level of 2+2 is starting to hurt my head...
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  #16  
Old October 24th, 2007, 05:23 AM
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Default Re: Game Mechanics - Protection


> 76 Magic Bracers has natural protection 2
> 78 Krupp's Bracers has natural protection 4
> 80 Flame Helmet has natural protection 5 + head protection 20

They don't have natural armor. They have full body protection. It is diffferent from natural armor. Calculated as normal body armors I think, but covers the whole body. Same with skull necklace and gift of kurgi IIRC.
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  #17  
Old October 24th, 2007, 06:39 AM

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Default Re: Game Mechanics - Protection

Thanks for the clarification.

I just double checked, Skull necklace has the whole body protection as does Twisting thorns (though not Gift of Kurgi).
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