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February 8th, 2008, 05:27 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: quickness attack bonus?
wait...
does W9 quickness (extra action) and spell quickness (extra action) stack to give two extra actions, or three actions a turn?
if not, then W9 bless can be awesome, but if you have a nation with W2 mages reliably available, then your better off with something else; in the long run at least. E9 to relieve the extra fatigue incurred, or F9 to give them extra damage to be multiplied by the spell quickness.
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February 8th, 2008, 05:36 PM
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Major General
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Re: quickness attack bonus?
W9 quickness is actually only an extra /half/ action. So with quickness you get double, with water bless you 1.5.
I'm not sure if they multiple together, or add, but I do know that they stack.
Jazzepi
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February 8th, 2008, 06:35 PM
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Major General
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Re: quickness attack bonus?
I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.
So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
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February 8th, 2008, 07:29 PM
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BANNED USER
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Re: quickness attack bonus?
Quote:
Gregstrom said:
I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.
So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
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I've done an experiment.
I gave a sacred unit boots of quickness, W9 bless, and cast quickness on them. Their AP was only doubled at maximum, never tripled or quadrupled. I've also had a group of blessed and quickened white ones (typically only one attack) engage an enemy, and I never observed any of them make more than two attack animations.
From this, I conclude that the extra actions are not additive; and that a 100% increase in _both_ AP and number of attacks is the maximum increase.
However, attack and defense were increased by +3 and +7, respectively. So attack and defense increase does stack.
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February 8th, 2008, 07:57 PM
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Major General
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Join Date: Sep 2007
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Re: quickness attack bonus?
btw, AP and number of attacks are linked as attacking costs a unit its base AP score (according to the manual, at least).
Adding 100% to AP thus allows a unit to attack twice, adding 50% means a unit will attack twice every second round - although in either case, moving around can of course reduce the number of attack actions that may be taken.
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February 8th, 2008, 09:10 PM
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Sergeant
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Re: quickness attack bonus?
AP can go over doubled. From temperature effect, and from heroic ability. Because I was impressed, I replayed battle, and I know for fact that my Jarl attacked five times in a row, without enemy moving. He is showing 33 AP at rest, when his basic is 15. I have not remembered APs in battle, when he would have quickness.
No Water bless on him...
By the way, it is not all good. He gets tired much too quick. I do not SC with him, he leads an army.
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February 8th, 2008, 09:14 PM
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Sergeant
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Re: quickness attack bonus?
The natural response is a lifedrain weapon + reinvig. items.
Or is that not enough?
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February 8th, 2008, 11:34 PM
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Sergeant
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Re: quickness attack bonus?
Last opponents are almost all lifeless - statues, mandragoras, undead. +8 reinvigoration is not enough. Can you drain demons (oni) for energy? That's what he is figthing next.
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February 9th, 2008, 04:16 AM
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Major General
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Re: quickness attack bonus?
The key to Jarls is to get the ones that have D3 to cast soul vortex. Against most armies this provides an endless supply of free reinvig.
Jazzepi
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February 11th, 2008, 08:17 PM
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Re: quickness attack bonus?
If it isn't lifeless then it can be life drained.
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