It makes sense, and that is aproximately what I'm doing. Its a bit more complicated than that, since the UV map has to be edited, or the textures end up stretched out.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Since SE:V is also using the same file format for its ships, I'll be developing all my future works in .x format - I'm just working on my skills at the moment before I start doing any thing serious.
Of course, DOGA models can be exported as .x files, although they tend to have very high poly counts. However, I think MeshX (shareware) can be used to optimize this meshes and reduced their counts to more suitable levels for Star Fury.