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  #11  
Old February 22nd, 2004, 09:54 AM

cpt. taylor of the eclipse cpt. taylor of the eclipse is offline
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Default Re: Commodities

so is there a way to set thier occerence?
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  #12  
Old February 22nd, 2004, 08:36 PM

cpt. taylor of the eclipse cpt. taylor of the eclipse is offline
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Default Re: Commodities

is there a way to change the price varable
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  #13  
Old February 24th, 2004, 02:42 AM
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dHay dHay is offline
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Default Re: Commodities

Quote:
Originally posted by cpt. taylor of the eclipse:

so is there a way to set thier occerence?
is there a way to change the price varable
Hmm, it seems not. You should be able to change the base price of the component in Main_Components.txt, but there does not seem to be any way to change the system behaviour of the commodities.

Quote:
Originally posted by Phoenix-D:
You could make it so commodity trading has a better profit, if you wanted. Its more a feature for mods than the main game..now only if I could figure it out.
I'm trying to figure out how you can use it.
It seems that the only controls are "Is Commodity" and "Base Credit Value" in Component.txt.

I can't find anything that controls the system value of a Commodity, or its occurrence. Which leads me to believe that it is calculated by the game by some randomized algorithm. Which would make it very hard to control from a Mod point of view. Sigh.

I am sadly left with the conclusion that it is a not quite well thought out addition. However, it does leave the option to be made more usable in a future release.
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  #14  
Old February 24th, 2004, 03:09 AM

Phoenix-D Phoenix-D is offline
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Default Re: Commodities

Back to square one, it seems. Or at least making "race generic" commodities.

Hmm. You could have a sort of trading system with events. Say a planet with the following sites..

Trade A
Trade B
Trade C
Trade D
Trace Listings

Going into A-D does nothing..by itself. If you go into Trade Listings it pops up text telling you what the other areas are buying/selling. Its techniclly a Spacedock area, so you buy a component labeled "Buy A 1" or "Sell A 5" or both.

If you go in with "Buy A X" it removes credits from your accout and adds X components to your hold. If you go in with Sell it does the opposite; of course the sites could be buying or selling different items at any given time.

This could also let what they're buying and selling vary over time, even if it is a bit of a clunky workaround.
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