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August 17th, 2009, 12:13 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Best Body guards vs. Horrors?
Quote:
Originally Posted by Lingchih
In you magic gems inventory window, you just hit POOL to dump all the gems on commanders in labs into the treasury. It's very nice for late game, but also kind of dangerous, as Calahan mentioned.
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HOLY COW BATMAN!!!! You mean I dont have to go through and individually collect all the pearls and earth gems from my clams and blood stones!!!!!
ROFL!!! I feel like the heavens have just parted and a great celestial light has shown down on me while thousands of angels sing chorus's from up above.
This is the single greatest revelation in all of Dominiondom.
Were not worthy!!!    Lingchih
This is even better than the time I learned I could set spells to monthly cast automatically. And that was pretty damn good.
I Dont suppose I could hope against hope and someone could tell me some magical way to Set Item forging to be done automatically monthly?? hehe.
Last edited by PsiSoldier; August 17th, 2009 at 12:37 AM..
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August 17th, 2009, 12:20 AM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Best Body guards vs. Horrors?
One only knows how you survived blood hunting. :x
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August 17th, 2009, 12:38 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Best Body guards vs. Horrors?
Quote:
Originally Posted by Tolkien
One only knows how you survived blood hunting. :x
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Slow and painfully... Actually I don't play blood nations too often.
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August 17th, 2009, 07:08 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Best Body guards vs. Horrors?
You can also use Shift-Z to pool blood slaves from a given commander.
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The Following 2 Users Say Thank You to Ironhawk For This Useful Post:
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August 17th, 2009, 09:49 PM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Best Body guards vs. Horrors?
Quote:
Originally Posted by Ironhawk
You can also use Shift-Z to pool blood slaves from a given commander.
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Many months ago I learned this, but it didn't stick in my head since I wasn't interested in any blood nations at the time... thank you!
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August 17th, 2009, 10:54 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Best Body guards vs. Horrors?
First, wow PsiSoldier. I feel really bad you had nobody to show you that till now. I can't wait to see your reaction when you find out what the 'n' key does.
Second, your standard horror is a chump. They have no resistances, not even to poison, and their primary attack is useless against non-living beings. Just chucking animated undead at them will generally solve your problem. Ideally you want to cast undead horde so as to avoid a gap in your defense. Other body guards of use here are mechanical men and the like. They are more efficient because they don't feed the horror more HP on every hit with its life drain.
Third, as mentioned, horrors are chumps. Mixing in a good offense with your reasonable defense ensure better survival. AN spells like Lightning bolt and frozen heart make them go away real fast. Heck, drain them right back with Drain Life or leech. Succeed in fending off the horrors and the visit from a doom horror becomes a real unlikely event.
Trust me, I survived a good 40 rounds under the effect of astral corruption (and burden of time) as LA Man and I never got a single horror mark on my god and lost only 2 commanders to horrors. In one of those instances I got two horror attacks on the same mage in the same phase. He was scripted to cast returning, but only had enough gems for one casting. Just so you know, that sort of thing can happen.
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August 18th, 2009, 01:38 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Best Body guards vs. Horrors?
I wish the developers would add a flying summon which was already horror marked or at least allow the horror mark tag to be available for modding.
If we could summon a creature(preferably flying) which is heavily horror marked then a couple of these could buy a few battle turns for the mage or SC. Naturally for game balance reasons the summoning price would need to be considered.
__________________
There can be only one.
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August 18th, 2009, 08:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Best Body guards vs. Horrors?
Wouldn't be hard to mod a commander summon which heavily horror marked itself at the start of every battle.
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