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  #11  
Old April 2nd, 2017, 08:22 AM

anlubue anlubue is offline
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Default Re: War-related phrases ingame

Yes Sir, Corporal Sir! Exactly in this way I will do that. In a few months, my wayward son will not be able to escape the manual. I am also pleased to learn a far better english as the one i learned in school by this task.

Posting phrases is a good idea, will do that when the time is right. Changing them to correct expressions will be no challenge at all. For today, my exercise will be to look in these HTML things of which i have no clue. Manipulating the Manual this way, seems to have many advantages. 2 or 3 days ago i started changing a PDF, that is wasdted time i suppose. wasted.

Have a nice sunday all of you, bye
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  #12  
Old April 2nd, 2017, 09:33 AM
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Default Re: War-related phrases ingame

For working with the HTML I have been quite happy with kompozer

http://kompozer.sourceforge.net/
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  #13  
Old April 2nd, 2017, 12:04 PM
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Default Re: War-related phrases ingame

Talking about German Military Glossary...

http://usacac.army.mil/cac2/cgsc/car...c/number12.pdf

Klink, Oberst
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  #14  
Old April 2nd, 2017, 12:07 PM

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Default Re: War-related phrases ingame

So far, these are the Phrases i'm a bit unsure of. That is not i could not suck something out of my fingers, but it would be kind if any War-Pro German could give me a direction.

Shotgun V-Hex
CHQ Link
discarding sabot penetrators
CMG Context: Let's assume you wish to fire only your CMG at the crew.
Tank Platoon
AFVs
Plotting context: Plotting your level bomber
beaten zone context: the ability to create a "beaten zone" of area fire out of their own
bump context: If a unit is at zero height directly behind a 4 high "bump" that is three hexes long
pointed context: They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points.
bereft context: even if granted air strikes now, but at a lower rate than when it is bereft of supporting air.
Dragons Teeth
lump context: advancing Polish lump(s)
baddie Tanks context: just hide if there are any baddie tanks about till the P3s deal with them
LHS Info Panel what does LHS stands for?

Thanks for the kompozer idea, will look at it. These HTML things... i overlooked it, hmmm ..., strg-c strg-v and changing english to german, which i first thought was a easy going, seems a bit uncomfortable. The textpassages are not, not fluid? They are not in one "easy to editable" format. So i thought it might be better to write the whole text in one, one slip? (from the beginning to the end) and then insert all the links and pictures. This way, i would spare a lot of time and we would have multiple clean formats. HTML, PDF etc. And of course it would look the same as now. Nearly the same, cause some passages would be longer or shorter throughout translation.
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  #15  
Old April 2nd, 2017, 12:52 PM
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Default Re: War-related phrases ingame

Quote:
Originally Posted by anlubue View Post
So far, these are the Phrases i'm a bit unsure of. That is not i could not suck something out of my fingers, but it would be kind if any War-Pro German could give me a direction.

Shotgun V-Hex
CHQ Link Verbindung zur Kommandozentrale/HQ
discarding sabot penetrators https://de.wikipedia.org/wiki/Wuchtgeschoss#APDS
CMG Context: Let's assume you wish to fire only your CMG at the crew. Bedeutet das man nur mit dem Coaxial MG auf die ausgebootete feindliche Besatzung feuert
Tank PlatoonPanzer Zug
AFVsArmoured Fighting Vehicle - gepanzertes Fahrzeug
Plotting context: Plotting your level bomber Plotting in diesem Fall die Planung für den Angriff der Bomber
beaten zone context: the ability to create a "beaten zone" of area fire out of their own More context needed -- Brauche mehr Info
bump context: If a unit is at zero height directly behind a 4 high "bump" that is three hexes long More context needed -- Brauche mehr Info
pointed context: They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points.
bereft context: even if granted air strikes now, but at a lower rate than when it is bereft of supporting air.
Dragons Teeth Drachenzähne, also die Panzersperren aus Beton
lump context: advancing Polish lump(s)
baddie Tanks context: just hide if there are any baddie tanks about till the P3s deal with them
LHS Info Panel what does LHS stands for? Left-Hand-Side

Thanks for the kompozer idea, will look at it. These HTML things... i overlooked it, hmmm ..., strg-c strg-v and changing english to german, which i first thought was a easy going, seems a bit uncomfortable. The textpassages are not, not fluid? They are not in one "easy to editable" format. So i thought it might be better to write the whole text in one, one slip? (from the beginning to the end) and then insert all the links and pictures. This way, i would spare a lot of time and we would have multiple clean formats. HTML, PDF etc. And of course it would look the same as now. Nearly the same, cause some passages would be longer or shorter throughout translation.
You can also email/PM me and I will try my best, Kamerad, to translate it.

Klink, Oberst
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  #16  
Old April 2nd, 2017, 01:01 PM
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Default Re: War-related phrases ingame

I can't help with the German I'm afraid but can give some "English Translations" which may help a little:

Shotgun V-Hex Victory Hexes "scattered" about as if fired from a shotgun as opposed to in a seven hex group
CHQ Link Radio connection (link) to higher level headquarters
discarding sabot penetrators Modern Armour Piercing ammunition - a metal (Tungsten in wwii) "dart" smaller in diameter than the barrel of the gun fitted with a surrounding case (sabot) which falls away when the projectile leaves the gun increasing the momentum of the penetrating dart (penetrator)
CMG Casement or Co-Axial Machine Gun - a gun mounted in the turret of a tank alongside the main gun and (usually) aimed with it
Tank Platoon - panzerkampfwagen Zug (or just Panzer these days?)
AFVs Armoured Fighting Vehicles. Tanks, etc
Plotting marking where you want the bomber to target
beaten zone context: the ability to create a "beaten zone" of area fire out of their own
bump small hill / hillock
pointed have a higher point value
bereft without
Dragons Teeth concrete blocks to stop vehicle access - "tank traps"
baddie
slang for bad person /enemy
LHS Left Hand Side (panel on the left of the screen)


Edit: Sorry beaten to it by a much more helpful post
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  #17  
Old April 2nd, 2017, 07:09 PM

anlubue anlubue is offline
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Default Re: War-related phrases ingame

[QUOTE Edit: Sorry beaten to it by a much more helpful post[/quote]

The higher I appreciate your commitment to help me despite language differences. Have many thanks. It is actually helpful.
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  #18  
Old April 2nd, 2017, 07:39 PM

anlubue anlubue is offline
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Default Re: War-related phrases ingame

You can also email/PM me and I will try my best, Kamerad, to translate it.
Klink, Oberst


Thanks Kamerad, Private-Oberst Klink Sir!
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Looks like I have everything: Dictionary, well explained technical terms, a helpful forum -> Time to lift up my back

P.S. I wanted to send gifts for you, but I had already pressed on Submit Reply.
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  #19  
Old April 3rd, 2017, 09:31 PM

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Default Re: War-related phrases ingame

Beaten Zone. This is mostly applied to machine guns. When you fire bursts of machine gun fire at a target you have bullets that will hit the target, go past the target, fall short of the target and to some extent some will go left and right. This area is the beaten zone. This gives machine gun/automatic burst type weapons a little bit of an area effect to hit or suppress multiple targets.
In the game this is simulated by having machine gun fire into a hex sometimes (randomly) giving suppression points into adjacent hexes.
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  #20  
Old April 3rd, 2017, 11:59 PM
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Default Re: War-related phrases ingame

It was what the Lafette tripod could do automatically

Quote:

Another unique feature of German World War II machine guns was the Tiefenfeuerautomat feature on the Lafette 42 tripod. If selected, this feature mechanically controlled the rise and fall of the gun, elevating the gun for five rounds and then depressing it for four rounds. It lengthened the beaten zone by walking the fire in wave like motions up and down the range in a predefined area. The length of the beaten zone could be set on the Tiefenfeuerautomat.
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