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Old September 3rd, 2002, 02:12 AM
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Default Odd Racial/Unique Tech Reqs

I've made some components that require a technology that is not itself racial or unique, but that requires a racial or a unique technology to be researched. When I play a high tech start game, I do not have the technologies available, but I can build the components. They are not available on a low tech start. For example, I have created a Version of Organic Armor that can be developed and used by a non-organic race if they capture a ship with normal OA. I added a new technology called Organic Armor, which is not racial. But, it's req, Organic Engineering, is. When playing on a high-tech start, I have the "stolen" Version of Organic Armor available to be built on a ship, but I do not have the Organic Armor technology. I am confused by this.
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