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  #191  
Old December 31st, 2007, 08:00 PM
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Default Re: Holiday Timer

actually, given the size of the war, and that we're getting close to the late game, i'd love a little bit more slack on the turns... maybe have the timer be at 60 instead of 48? Just makes the pacing less hectic given the number of units we're getting now...
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  #192  
Old December 31st, 2007, 11:50 PM
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Default Re: Holiday Timer

I would be ok with 60 hours for you archaeolept. Hopefully MrT can help solve that problem with the huge number of units that you have! Happy new years.
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  #193  
Old January 1st, 2008, 02:27 PM
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Default Re: Holiday Timer

your king of deeper earth held the field

good fight
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  #194  
Old January 2nd, 2008, 10:26 PM
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Default Re: Holiday Timer

Ouch. Well, thats it, I don't see a way to stop Mictlin. That cost me over 400 gems worth. 2 Troll kings, 2 Sea troll kings, 1 Ivy king all of their equipment lost.I would like to see that fight again with the stupid witch I had cloud trapezing in to cast mist warriors. I switched her armor at the last moment and forgot to order her to trapeze again. Mist warriors may have given the SC's the time they needed to kill your army.Very nicely done. I looked at the turn very quickly-- I have to go back and see how you surrounded the province. I didnt think you had the means to do it.

It so irritates me when the ai doesnt pick the right guy to buff. Notice how my sea troll kings cast quickness on every other troop accept the Troll kings and Ivy kings? I even placed them up front and away from anything else so that they would buff each other. Sigh...Battle plans never survive meeting the enemy.
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  #195  
Old January 2nd, 2008, 10:52 PM

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Default Re: Holiday Timer

yeah Mictlan may have won it. there is nothing I can do to help Man. Atlantis is on the defensive.
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  #196  
Old January 2nd, 2008, 11:03 PM
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Default Re: Holiday Timer

in casting buffs, they usually cast it on the largest number of units, maybe the largest number of HP.

Mist warriors wouldn't have done all that much good, as any penetrating hit from the sacreds' F9 fire attack would have dispelled it. would have slowed down the carnage a bit though.

OTOH, my guy didn't cast will of the fates - he must have blown an extra pearl on something else

it was an epic battle, and amazing how that bastard earth king got paralyzed and crippled at just the right times so that he held the field.

As to surrounding... yah, that was a bit of an error on your part - you should have patrolled your castle w/ your titan or the earth king - however, few of your troops actually ran off, so it didn't cost you as much as it could have.
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  #197  
Old January 2nd, 2008, 11:08 PM
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Default Re: Holiday Timer

Well, at least the earth king played his part to a T. I figured his high hits would make him target of all your nasty spells and his high MR allowed him to shrug em off.
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  #198  
Old January 2nd, 2008, 11:13 PM
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Default Re: Holiday Timer

oh yeah, he took a licking and kept on ticking.
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  #199  
Old January 5th, 2008, 01:45 AM
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Default Re: Holiday Timer

This game needs to be put back onto a timer.

Jazzepi
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  #200  
Old January 5th, 2008, 05:31 AM
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Default Re: Holiday Timer

Agreed. I am not in this game anymore, but I am in several other of Zach's games. If they are not put on a timer soon, then they just should be shut down.
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