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September 19th, 2006, 01:27 PM
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Re: SE5 Demo Bug Reports
Hopefully Jowe the demo isnt a new build and most of the obvious bugs are already fixed.
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September 19th, 2006, 01:32 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Quote:
wrongshui said:
Hopefully Jowe the demo isnt a new build and most of the obvious bugs are already fixed.
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Apparently the demo is buggier than the latest better- more Access Violations and the like. Probably due to a rush-job in coding the demo restrictions.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 19th, 2006, 02:37 PM
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Re: SE5 Demo Bug Reports
Yea, my greatest disappointment in SE:V the AI behaviour. Based on the demo experiences it isn't much improved since SE:IV, although a turn based game mostly for single player, where a good AI guarantees a high replayable factor.
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September 19th, 2006, 03:00 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
We'll have to wait until we start building a library of AI scripts. There's a ton of items that can be tweak already that would help with performance, but it's going to take some time though.
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September 19th, 2006, 05:03 PM
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Corporal
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Re: SE5 Demo Bug Reports
Sorry for duplicates if any.
[annoyance]Log window is awful. SE4 was much better, though not perfect also. I think log window should have:
* more info in screen (~13 entries in SE4 is much little too);
* ability to go back to last log entry that I left with 'Goto' button from Main System window.
* summary info per empire/per system. E.g. little subwindow in the corner, telling how much my research/resources/ships has in/decreased during the last turn.
[img]/threads/images/Graemlins/Bug.gif[/img] I select a drone, a planet, a sattelite in the same sector, i order them to warp. I go to the orders and I see these orders for the planet and sats, though they cant move. I even see movement lines, if I arrive at the item via 'GoTo' button.
[img]/threads/images/Graemlins/Bug.gif[/img] The 'requirements' subwindow in research tech detalization is always empty. Even if I click on already researched technology.
[img]/threads/images/Graemlins/Bug.gif[/img] 'Manual' button doesn't work in Help window. (In fact DEMO doesn't include any PDF files, though the message says it shouls).
[img]/threads/images/Graemlins/Bug.gif[/img] AI doesn't progress if I ALT+Tab SEV program, when it is performing its dirty tasks.
[img]/threads/images/Graemlins/Bug.gif[/img] Quadrant window shows warp point connector entries, even if those warp points have not been seen yet.
[feat request] I would like to have checkboxes on the right instead of radio buttons in 'Filter' windows. That would allow players to filter list by few types of info at once. (And would allow less clicking).
[feat request] Windows with only one 'CLose' button should be able to close with right mouse button click.
[feat request] ability to remove star glowing would be nice. (It makes unseeable what is behind it).
[???] Under empire omptions, select vehicle sizes. It shos that I lost a few colonisers, though I colonised planets with them. I don't this means I lost them...
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September 19th, 2006, 05:11 PM
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Shrapnel Fanatic
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Re: SE5 Demo Bug Reports
If you click the column header for the picture, you can shrink or hide it.
This will improve the data density significantly.
Having an indication that the sizes are optional would be very nice.
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September 19th, 2006, 05:16 PM
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Corporal
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Re: SE5 Demo Bug Reports
Just a general question about some of these bug requests:
Whats up with the Alt+tab? It seems like a number of issues revolve around the Alt+tab, but I cannot, for the life of me figure a reason why I would want to Alt+tab out of a runnning game?
It seems like a lot of people do it, so what in the world is behind the game, running in the background that you all are Alt+tabbing too?
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September 19th, 2006, 05:26 PM
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Re: SE5 Demo Bug Reports
Quote:
RonGianti said:
Just a general question about some of these bug requests:
Whats up with the Alt+tab? It seems like a number of issues revolve around the Alt+tab, but I cannot, for the life of me figure a reason why I would want to Alt+tab out of a runnning game?
It seems like a lot of people do it, so what in the world is behind the game, running in the background that you all are Alt+tabbing too?
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IRC, web browsing, text files to make suggestions, whatever. In SE4, it was nice to alt-tab away while waiting for the turn to process, especially for a very large game that could take a couple of minutes to process.
The answer to "the game has a bug" is never "you shouldn't have been doing that anyway".
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 05:28 PM
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Shrapnel Fanatic
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Re: SE5 Demo Bug Reports
For most of us, it would be this forum, the IRC channel, a music player, and similar things.
Socializing while you play is the best.
It really takes the edge off of the longer turn times late in a game, and spreading propaganda about your latest turns in a PBW game to the enemy while you play it is always fun.
And, of course, when processing some of the big CarrierBattles turns, they can take two or three hours. Letting se4 chew on it in the background is infinitely superior to the game tying up your entire computer during "prime time".
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September 19th, 2006, 05:30 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Sometimes I want to alt-tab because I'm making screenshots or sometimes during turn processing I want to browse the forums (although that's not working) or sometimes I want to double-check an item in the data file when testing a mod etc.
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