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December 24th, 2002, 02:12 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Frequently Asked Questions for Newbies
Quote:
Highest Allowed Treaty := Partnership
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OK, I was remembering an old bug in that, which History.txt says was fixed in v1.59.
[ December 24, 2002, 00:13: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 26th, 2002, 09:01 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
I just learned this one the hard way. (Thanks, Geo!)
8.4.10 The default limit for mines in a sector is 100 per empire. This means that every empire can potentially have 100 mines in the same sector. It is customary to make fleets that can sweep 100 mines to be able to clear a given minefield, but this won't protect you from 2 or more allies who heavily mine the same sector. Note that your fleet will not be engaged by mines of an empire that you have a peace treaty with.
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Slick.
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December 27th, 2002, 07:14 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
4.2.12 You can colonize the moons by clicking on the main planet. If the main planet has moons, another window will pop up showing all planets & moons in the sector and you can select the one you want.
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Slick.
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December 27th, 2002, 09:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Frequently Asked Questions for Newbies
I don't know if this is in the FAQ already, but it should be:
When a facility has "only one per system/planet effective", it refers to the ability of the facility, not to that specific facility. Eg: A System Robotoid Factory III and a System Mineral Scanner III do not stack, because they use the same ability (to affect minerals production).
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December 27th, 2002, 12:19 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Frequently Asked Questions for Newbies
Question
How do I build Space / Repair yard ships?
I have the medium transport chassis available but it seems when I choose the "Space Yard ship" vechicle type it demands I use 50% of my tonnage in cargo holds.
This leaves no component slots or available tonnage for a repair bay or a space yard component.
What am I missing?
Answer
1. You would need to use a cruiser or larger hull size. the combat vehicles do not require the cargo minimum that transport ships have.
1 a. You cannot use the transport ships for anything but hauling cargo or colonization. i would use the transport to make a multi habitat type colony ship instead.
2. In the default rules, space yard and repair bay components don't have the "Cargo Storage" ability. To fit them onto a transport hull like that you'll have to go into the components.txt and add the "Cargo Storage" ability (recommend using 0 for the amount) to each space yard and repair bay component. Otherwise, you'll have to use a standard hull big enough to hold them.
3. ...keyword in hull type being 'transport'. In the stock hull type, anything with 'transport' (small, med, large) has the 50% cargo requirement. The easy way 'round it is what Sinapus recommends: add the cargo ability to the component.
The stock game wants you to use 'em as transports and not support vessels 'cause of the tonnage available at the lower tech levels (vs. standard hulls).
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 27th, 2002, 12:27 PM
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Shrapnel Fanatic
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Re: Frequently Asked Questions for Newbies
FOLLOW UP
Great info. I keep telling myself that I need to start doing this. A Few follow ups:
Question 1 - Is the list saved globally to be able to be used in any/all games or is it just for the current game?
Answer
For the game you use it in unless you save the empire your playing.
Question 2 - Is the list static or dynamic regarding upgrades? i.e. Do I have to make another list when I research another facility upgrade or is the queue updated automatically?
Answwer
I am not sure, but I think you have to manual update it. Good question. I will have to check.
Question 3 - Can I add ships or is it limited to facilities? If possible, what happens if an obsolete ship is called?
Answer
Yes you can add ships. As far as obsolete ships go, I believe it will add them any ways.
Question 4 - Is there error checking if I try to build too many facilities?
Answer
Yes, you will be given an error that your que has exceeded the amount of availible space. You just have to click OK a bunch of times to remove items.
[ December 27, 2002, 10:30: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 28th, 2002, 02:25 AM
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Private
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Join Date: Mar 2002
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Re: Frequently Asked Questions for Newbies
Here is a planet capture tip that I dont see in the FAQ but found through a search. For section 7.2.18 or so...
From this thread (even says it should be in the FAQ): Picking up troops after ground combat
Summarized:
7.2.18 To pickup troops after combat and capture multiple planets in one simultaneous turn, order your planet capture fleet to ATTACK (instead of MOVE) then, load troops, attack other planet, load troops, etc.
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I was going for a snake-slash-ninja approach with a little bit of hissit!
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December 30th, 2002, 01:44 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Frequently Asked Questions for Newbies
Quote:
Can I generate a game where I generate who the computer players are? And if so how?
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Yes.
After starting SEIV,
1. Select NEW GAME
2. Click on the PLAYER SETTINGS tab.
3. At the bottom of this page choose the Racial Points for New Players. (2000, 3000, or 5000)
*I like to play with 5000 Racial Points.*
4. Click on the PLAYERS tab
(In this section you can either choose ADD EXSISTING or ADD NEW. The Exsisting Players are AI opponents that have already been set up and saved for use with new games. Add Player will allow you to set up a race the way you want.)
NOTE: Most new Ship sets come with Emp.Files that you can copy from the race directory to the Empires Folder. This will give you access to that race without having to manually set it up.
5. Click on the ADD NEW tab
Under GENERAL DETAILS tab you can choose the race you want. Additionally, you can give it an empire name, empire type, Emperor title, Emperor Name, choose a design name file, (For use with ship design names)
NOTE: If your new player is going to be computer controlled, then you will want to select both the Computer Controlled, and Use Race Minister Style option at the bottom of the General Details page.
6. Under the ENVIRONMENT tab you can select the atomsphere for the race, and the home planet type.
7. Under the CULTURE tab you can select the culture for the race.
(At the bottom of the page is a button for COMPARE CULTURE MODIFIERS. Click that to compare the advantages and disadvantages for each culture.)
8. Under the CHARACTERISTICS tab you can either increase or decrease values for the player.
9. Under the ADVANCED TRAITS tab you can select advanced traits for the player. (I often choose my advanced traits first then do the Characteristic. Remeber, for each of these you use, you will use up Racial Points. You can gain more racial points by decreaseing the Characterstics below a 100%, but not a good idea for playing the AI. Good idea for PBW games if its your race.)
10. Under the DESCRIPTION tab you can fill in the information about your race, and select Demeour, and Happyness Type.
11. After you have set up the race, click the CREATE EMPIRE button at the bottom of the page.
12. Select the empire you just created from the Players in Game window, and then click Save to File.
13. Click no for save with designs
14. Click NEW EMPIRE, name it, and then click OK.
You will have just saved that empire to the Empire Folder and it can now be accessed whenever you want to use it for a game.
After you have added your new races, start playing the game.
Befor you do though, make sure all of your game settings are to your liking. Have fun, and I hope this has helped.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 30th, 2002, 09:13 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Frequently Asked Questions for Newbies
QUESTION
Now for my next question. I'm confused about weapons platforms. Are they a facility for the planets? Can you transport them like to a wormhole and drop them off there?
How and where do I deploy them?
ANSWER
1. Weapon Platforms are defensive units for your planets.
You can add them to a transport, but they have no effect, until you drop them off at another Planet.
2. Weapons platforms are not a planet facility, but are listed in the cargo for the planet. So, particularly on small planets or ones with a different atmosphere than the race colonizing it, be careful of how many you put there.
In addition, weapons platform are listed by the number of a particular type. This can be a problem if you wish to replace older platforms or just make some space. You would have to dump all of one type. So if you want to keep some on the planet (of one weapons platform design), have a cargo ship or space station in orbit which can hold them!
NOTE: You can now just jettison a single WP even if you have multiples of that type on the planet. I think this was a Version 1.78 fix.
QUESTION
My next question:When you gut first start a game do you expand like mad or concentrate on your own system and then expand?
ANSWER
1. Expand like mad. Try to move population from your home system to other breathable planets to speed up the rate of expansion. Remember, the faster you expand, the less space for your enemies, and less space for your enemies, the faster you can exterminate them.
[ December 30, 2002, 07:16: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 1st, 2003, 02:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Frequently Asked Questions for Newbies
QUESTION
nt to know what all the weapons and componets are in this game, their range, and type. Is there any way to find this out?
ANSWER
Weapons Report
Components Report
Weapon Families
Component Familes
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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