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  #191  
Old April 29th, 2005, 12:22 PM

quantum_mechani quantum_mechani is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
So, I was just chatting with the ex-Marignon player. And he mentioned to me that he "logged in and played his turn". When I asked him how this was possible given that his nation no longer existed, he was as confused as me but said he had researchers (??) and some commanders and items (???). He had to log off before I could ask him further but as what he was talking about is technically impossible I just wanted everyone to log in and check thier turns. Make sure that all your orders are intact.
My turn seems to be intact.
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  #192  
Old April 30th, 2005, 07:57 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Strange... Maybe someone did not password-protect their god?
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  #193  
Old May 2nd, 2005, 09:09 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

I'm running a little late at work. I hope no one will mind if I request a few hours extension?
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  #194  
Old May 3rd, 2005, 03:05 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Just as an FYI: Tien Chi (Arralen) has not turned in Rebalance since April 30th. Has anyone seen him?
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  #195  
Old May 4th, 2005, 03:10 AM

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Default Re: Rebalance Mod game starting, everyone welcome!

Tien Chi just staled for ... what the fourth turn now? I have not seen Arralen in IRC for the better part of a week. I propose that we replace him until he returns at which time he can talk with the replacer and see about getting control back.

Speaking of, I had already mentioned the situation to Tomahawk, ever the standby player for this game it seems, and he was amendable to taking over. Ran it by Quantum and he concurred. Unless anyone objects I will give Tomahawk control of Tien Chi
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  #196  
Old May 4th, 2005, 04:06 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

That's fine with me. I hope Arralen shows up, though...
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  #197  
Old May 4th, 2005, 04:10 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Yeah me too. Its so odd of him to just walk away without telling anyone. :/

In other news: I wanted to report several wierdnesses that I saw last turn. First I was talking to Ighalli and confirmed that both Man and Ulm experienced order-wierdness. We had large armies that were about to engage (perhaps 40 commanders in total with all thier troops) and they just... didnt. Orders for both armies appear to have been completely ignored.

Additionally, how did your Bane get away from me, SC? The only way it could do it was to move before the magic phase. Which is of course impossible given that banes have no magic. And yet somehow it moved to the Abysian capital before I could get it?
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  #198  
Old May 4th, 2005, 06:38 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
Yeah me too. Its so odd of him to just walk away without telling anyone. :/

In other news: I wanted to report several wierdnesses that I saw last turn. First I was talking to Ighalli and confirmed that both Man and Ulm experienced order-wierdness. We had large armies that were about to engage (perhaps 40 commanders in total with all thier troops) and they just... didnt. Orders for both armies appear to have been completely ignored.

Additionally, how did your Bane get away from me, SC? The only way it could do it was to move before the magic phase. Which is of course impossible given that banes have no magic. And yet somehow it moved to the Abysian capital before I could get it?
Order strangeness - could it be the castle-move bug?

As for my bane, you DID get him. He retreated into Abysia after all my troops were killed.
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  #199  
Old May 4th, 2005, 06:51 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

What is the castle-move bug? I've never heard of it but it sounds applicable. Man is seiging one of my forts and I was attempting to move onto him to stop him.

About the bane: I dunno if your battle was different than mine, but I checked several times and the bane was not present in the first battle? The same goes for the woodsmen who were with him at abysia. I cant see how I could blank that badly and not see the unit I was concerned about fighting? On top of the fact that your bane participated in combat at abysia when there were no other commanders present in that battle? Shouldnt he have "died while retreating into enemy territory"?
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  #200  
Old May 5th, 2005, 01:46 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Hi folks, I'm still here

'Was just that my mother got a (minor) knee surgery, which wasn't that surprising, but everything came a bit earlier and faster than expected. Then I had to do a not-so-little bit of overtime at work (gets ususal), and then there crept up some other issues ... so I simply didn't have the time to post anything sensible.

Btw, I think I got my turn "nulled" by the server at least one time .. receiving "stale turn" while I had done the orders.

Speaking of bugs - had some strange effects this turn, too:

2 scouts where killed - but not in the provinces they where in for several turns, but in the neighbouring, as if movement orders where issued to them (it wheren't, I'm pretty shure)

battle orders and -placement for several commanders was ignored, some squads orders and ordering, too. I'm not 100% shure in which order I issued those, but it seems to me that the "recording of instruction" stopped in between while I was doing my turn. But I connected, did the turn, and logged of whichout doing anything else in between ?

Maybe everyone should .zip his .h and .trn file up, so we can send it to Illwinter for further investigation?
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