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October 12th, 2006, 02:44 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Bug thread
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
IIRC there is no graphical representation of fire shield on units thet have the shield natively. There should still be an icon in their stats. The reason is thet most of these units have great flames on their sprite (like king of flames) and it looks a bit strange with stationary flames and real flames, but it might be a bit confusing. I should perhaps redraw the sprites and use the battle graphics instead
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 12th, 2006, 03:23 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Bug thread
Late Era Agartha doesn't seem to have any heroes, _or_ there's some other bug keeping them from getting heroes. Have now run 6 games through at least turn 40 (sometimes over 60) and with Luck-3 each time, never had a hero show up. Made a separate thread asking if anyone else had seen LE Agartha's heroes, and apparently not.
There are some heroes still missing. I'm not sure if late agarta has the same ones as the early ones, but it might be that they deserve an update hero-wise.
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Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2006, 03:48 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Bug thread
National spells for Pangaea mention Panic Apostates casting Carrion Centaur/Lady/Lord - but there are no Panic Apostates except for Late Era. Having the most magical aspect of Pangaea only available in Late Era (when magic is at a minimum) seems odd.
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Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2006, 04:20 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Bug thread
Quote:
Pocus said:
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
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Aye, it should show. And it would look cool.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 12th, 2006, 07:07 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Bug thread
Quote:
Pocus said:
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
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Did you check the unit screen for the fire shield ?
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October 12th, 2006, 08:46 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Bug thread
It does show up in stats, and the effects can be seen when an enemy hits it, but IMO it would be cool if Fire Elementals, Kings of Fire etc. were surrounded by the fireshield effect. It would also be cool if units with the Banefire shield would show up with green flames surrounding them...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 12th, 2006, 04:18 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Bug thread
Attached battle replay in Hynaphe, shows commander Delling getting afflictions and dieing, after combat he's alive and well in the province.
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October 12th, 2006, 04:57 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Bug thread
Actually, I checked it and it works. But it's true, it would be good if those units have fire shield effect on them.
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October 12th, 2006, 05:14 PM
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Corporal
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Join Date: Mar 2006
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Re: Bug thread
Units can radiate both heat and chill at the same time, for example by a phonix casting breath of winter.
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October 12th, 2006, 05:40 PM
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Corporal
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Join Date: Nov 2003
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Re: Bug thread
Quote:
fmunoz said:
Azure Mage and Azure Iniciate can't enter underwater, even as their descriptions says so.
Demo, downloaded yesterday. Seems that the removal of the defaul water magic waterbreathing got some units broken.
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I've seen hydromancers defending water indie provinces. They were amphibious in Dom2 and have stayed such. But I'm pretty sure I've seen Azure Mages/Initiates among indie defenders in Dom2. This brings about a question whether they're still created as indie provinces defenders in Dom3 and drown immediately.
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