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  #191  
Old October 12th, 2006, 02:44 AM

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Default Re: Bug thread

no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then

IIRC there is no graphical representation of fire shield on units thet have the shield natively. There should still be an icon in their stats. The reason is thet most of these units have great flames on their sprite (like king of flames) and it looks a bit strange with stationary flames and real flames, but it might be a bit confusing. I should perhaps redraw the sprites and use the battle graphics instead
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  #192  
Old October 12th, 2006, 03:23 AM
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Default Re: Bug thread

Late Era Agartha doesn't seem to have any heroes, _or_ there's some other bug keeping them from getting heroes. Have now run 6 games through at least turn 40 (sometimes over 60) and with Luck-3 each time, never had a hero show up. Made a separate thread asking if anyone else had seen LE Agartha's heroes, and apparently not.

There are some heroes still missing. I'm not sure if late agarta has the same ones as the early ones, but it might be that they deserve an update hero-wise.
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  #193  
Old October 12th, 2006, 03:48 AM
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Default Re: Bug thread


National spells for Pangaea mention Panic Apostates casting Carrion Centaur/Lady/Lord - but there are no Panic Apostates except for Late Era. Having the most magical aspect of Pangaea only available in Late Era (when magic is at a minimum) seems odd.
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  #194  
Old October 12th, 2006, 04:20 AM
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Default Re: Bug thread

Quote:
Pocus said:
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
Aye, it should show. And it would look cool.
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  #195  
Old October 12th, 2006, 07:07 AM

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Default Re: Bug thread

Quote:
Pocus said:
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
Did you check the unit screen for the fire shield ?
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  #196  
Old October 12th, 2006, 08:46 AM
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Default Re: Bug thread

It does show up in stats, and the effects can be seen when an enemy hits it, but IMO it would be cool if Fire Elementals, Kings of Fire etc. were surrounded by the fireshield effect. It would also be cool if units with the Banefire shield would show up with green flames surrounding them...
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  #197  
Old October 12th, 2006, 04:18 PM

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Default Re: Bug thread

Attached battle replay in Hynaphe, shows commander Delling getting afflictions and dieing, after combat he's alive and well in the province.
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File Type: zip 456491-Third.zip (4.06 MB, 179 views)
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  #198  
Old October 12th, 2006, 04:57 PM
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Default Re: Bug thread

Actually, I checked it and it works. But it's true, it would be good if those units have fire shield effect on them.
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  #199  
Old October 12th, 2006, 05:14 PM

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Default Re: Bug thread

Units can radiate both heat and chill at the same time, for example by a phonix casting breath of winter.
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  #200  
Old October 12th, 2006, 05:40 PM
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Default Re: Bug thread

Quote:
fmunoz said:
Azure Mage and Azure Iniciate can't enter underwater, even as their descriptions says so.
Demo, downloaded yesterday. Seems that the removal of the defaul water magic waterbreathing got some units broken.
I've seen hydromancers defending water indie provinces. They were amphibious in Dom2 and have stayed such. But I'm pretty sure I've seen Azure Mages/Initiates among indie defenders in Dom2. This brings about a question whether they're still created as indie provinces defenders in Dom3 and drown immediately.
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