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  #2011  
Old March 6th, 2004, 09:57 PM
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Default Re: STM "Final v1.7.5" Discussion

Unfortunately, that can not really be done. System types can not be changed on the fly, except through using stellar manipulation components.
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  #2012  
Old March 6th, 2004, 09:58 PM

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Default Re: STM "Final v1.7.5" Discussion

Maybe the Shuttles, Fighters and Adv Ship Construction technology areas should be grouped together so that the player can easy remove them in the game setup. For example, just like the Computer Control technology area.
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  #2013  
Old March 6th, 2004, 10:26 PM
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Default Re: STM "Final v1.7.5" Discussion

TNZ that is an excellent idea.
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  #2014  
Old March 6th, 2004, 11:54 PM
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Default Re: STM "Final v1.7.5" Discussion

How To Add A New Race To The Star Trek Mod. Tutorial.

[ March 06, 2004, 21:55: Message edited by: Atrocities ]
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  #2015  
Old March 7th, 2004, 04:38 AM

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Default Re: STM "Final v1.7.5" Discussion

This is probably old new.
In the monsters AI general file, the monsters’s adv trait is called “Space Monsters”
but in the racial traits file it is called “monster tech”.

[ March 07, 2004, 02:40: Message edited by: TNZ ]
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  #2016  
Old March 7th, 2004, 05:34 AM
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Default Re: STM "Final v1.7.5" Discussion

It should be Space Monsters in both locations...
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  #2017  
Old March 7th, 2004, 10:22 AM

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Default Re: STM "Final v1.7.5" Discussion

On this occasion “Space monsters” is wrong and “monster tech” is right. The monsters AI general file is just looking for the wrong name.
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  #2018  
Old March 7th, 2004, 06:59 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
On this occasion “Space monsters” is wrong and “monster tech” is right. The monsters AI general file is just looking for the wrong name.
Only because Atrocities erroneously changed the name of the racial trait, which should be Space Monsters.
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  #2019  
Old March 7th, 2004, 08:00 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
This is probably old new.
In the monsters AI general file, the monsters’s adv trait is called “Space Monsters”
but in the racial traits file it is called “monster tech”.
Thanks, I will fix this now.
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  #2020  
Old March 7th, 2004, 08:09 PM
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Default Re: STM "Final v1.7.5" Discussion

hicksz I am very impressed with your method for adding sound to the game. Very impressed. We had dicussed adding taunts to the game before, but the size requirment of wav files made the concept a mute point.

However, I am amazed at how you pulled it off. Using a weapon with a custom sound is in and of itself brillant. It is so simple that it just floors me that no on else had considered it until now.

I have many Star Trek taunts from both Tribes and Tribes 2 sound packs, but again the size of the wav files makes the inclusion of them into the mod not likely.

However, a bonus pack, or addon taunt, music pack would be greatly appreciated by many of fans.

If taunts work the way they do in tribes, both parties must have the file. So any addon pack would have to add the new voice components to the END of the exsisting component list. I would also strongly suggest giving the component an AI_Tag number there for it can be included in the AI design, low priority.

I wish to explore this concept more, and I can not thank you enough to opening the door.

Great job.
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