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July 15th, 2008, 08:59 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Bug Thread: Discussion
Ah, so the dragons are ruminants.
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July 17th, 2008, 03:05 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Thanked 31 Times in 28 Posts
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Re: Bug Thread: Discussion
Quote:
SPELL Mists of Deception Keeps on producing phantasmal units even when all enemies are dead, causing combat to go on forever and autokilling all attacking units left on the battlefield
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This is not exactly true. The combat ends if you kill all the phantasmal units on the field (and all enemies, of course). So it is working just like any other spell that produces independent units.
Attached games proving this are here: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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July 17th, 2008, 08:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug Thread: Discussion
Your observations and findings on MoD noted. Will amend the issue from red to something less drastic, but I need to review that and other things when I get home.
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July 18th, 2008, 08:35 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
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Re: Bug Thread: Discussion
Bakemono scouts(1963) receive standard commander names instead of national ones.
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July 19th, 2008, 04:48 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug Thread: Discussion
Known and listed.
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July 20th, 2008, 10:19 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Can anyone explain the following turn file?
Setup: I have a territory, besieging a fort.
Enemy attacks territory.
Enemy routes. Last enemy is destroyed.
My SC has 69 hp.. then takes 7,6,6,5 damage - not enough to kill.
But it does - and the enemy, despite routing, takes the territory...
HUH?
Last edited by chrispedersen; January 7th, 2009 at 08:49 PM..
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July 21st, 2008, 05:06 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Game crash bug
I have a good bug for you here. If you host using these files, the game will crash, with a "bad f error". These are from an actual game, and this situation does come up every now and again, so it would be a good one to hunt down.
Specifically, it returns:
Något gick fel!
build: bad f
Något gick fel!
build: bad f
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July 21st, 2008, 06:09 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Game crash bug
Here's the map to go with the above bug.
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July 21st, 2008, 04:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Can anyone explain the following turn file?
Quote:
chrispedersen said:
Setup: I have a territory, besieging a fort.
Enemy attacks territory.
Enemy routes. Last enemy is destroyed.
My SC has 69 hp.. then takes 7,6,6,5 damage - not enough to kill.
But it does - and the enemy, despite routing, takes the territory...
HUH?
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This is the battle replay bug. Sometimes you don't see the same outcome of the battle that the game uses.
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July 21st, 2008, 05:01 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Can anyone explain the following turn file?
I would classify this next issue as a bug since it can cause the caster to possibly go unconcious and the caster should have chosen different targets or a different spell.
[img]/threads/images/Graemlins/Bug.gif[/img]
Priests will cast 'Sermon of Courage' on friendly units retreating from the battlefield. Units fleeing the battlefield should never be targeted.
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