.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #2071  
Old March 3rd, 2005, 07:50 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I doubt with the new 3d engine that we will see fleets larger than 40 ships or so.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2072  
Old March 4th, 2005, 02:19 AM
Aris_Sung's Avatar

Aris_Sung Aris_Sung is offline
Corporal
 
Join Date: Jan 2005
Location: Ontario, Canada
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Aris_Sung is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Use a small group of those to lure a dangerous defence fleet away from a strategic planet so that another, real attack fleet can attack the planet.

On this point that StrategiaInUltima made about trying to lure away the defence fleet, I'd like to add this idea. Repulser beams should be modified to be able to push bit by bit a ship into a planet's atmosphere which leads to its subsequent crash. (IMHO, this would be realistic. Objects not entering the atmosphere with the right approach vector do burn up.) Thus, this will discourage empires from surrounding their planets so that the offence fleet doesn't have to go up against the defence fleet plus planet-based weapons. This would make it more challenging for the defender to defend his holdings as he will have to come up with new defenses to protect the immediate circumference around his planets, while his fleet is further out in space duking it out with the attacker.
__________________
Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
Reply With Quote
  #2073  
Old March 4th, 2005, 06:09 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Or perhaps the possibility of smaller ships (<400kT) to land on planets even, while larger ships need to stay in orbit. Really huge ships (>10MT or so) can't even enter orbit for fear of plummeting in the gravity well.

Also, warp points should have some sort of gravitational attraction or event horizon, so they suck objects closer in. This would make mining WPs harder as you'd have to re-lay the entire minefield when it's been sucked in and destroyed wy the WP. Also, really huge ships passing by through the same sector should get slowed down or even sucked in by the gravitational pull. You're about to use your DCOMCA on an enemy attack fleet when you suddenly locate it in another system...
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2074  
Old March 4th, 2005, 02:12 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
StrategiaInUltima said:
Or perhaps the possibility of smaller ships (<400kT) to land on planets even, while larger ships need to stay in orbit. Really huge ships (>10MT or so) can't even enter orbit for fear of plummeting in the gravity well.

The Moon would disagree with you there. Everything has an orbit, some just need to be farther out than others.

On a game aspect I don't like this idea simply because of the additional, IMO unneeded, micromanagement.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2075  
Old March 4th, 2005, 02:27 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

At least the ability to mod it in.

Or you could program in "gravitational pull" of objects, that is measured in kT. That way, when your ship/base gets too close to a stellar object, it cannot escape its gravity anymore, and plummets to its death. This pull would also affect moons, and they would have a high kT rating (say, 500TT (TeraTons)).

edit: And btw, why is a simple ship bridge 10,000,000 kilograms in weight? Why is a fighter cockpit one million kilograms? Why are fighters the weight of a fair asteroid?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2076  
Old March 4th, 2005, 02:47 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Because it simplifies the record keeping. That, and if you'll notice you don't have to build in most support equipment/ammo/consumables/etc. That's taken care of in the base tonnage.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2077  
Old March 4th, 2005, 02:54 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

So, to keep the comps in realistic proportions, each ship carries the approximate harvest of the entire planet for fifteen unusually good years in a row? Man, you could feed a crew of ten million for decades on that supply of food... provided it doesn't go off
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2078  
Old March 4th, 2005, 03:08 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
StrategiaInUltima said:
So, to keep the comps in realistic proportions, each ship carries the approximate harvest of the entire planet for fifteen unusually good years in a row? Man, you could feed a crew of ten million for decades on that supply of food... provided it doesn't go off
You think that scale issue is funny, go see Starfury. The units really don't matter, and it'd be hard to find a scale that "works" for everything.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2079  
Old March 4th, 2005, 05:05 PM

MightyPenguin MightyPenguin is offline
Private
 
Join Date: Feb 2005
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
MightyPenguin is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Aris_Sung said:Repulser beams should be modified to be able to push bit by bit a ship into a planet's atmosphere which leads to its subsequent crash. (IMHO, this would be realistic. Objects not entering the atmosphere with the right approach vector do burn up.)
Or not, since by the time you got a beam strong enough to overcome the engines (you think a ship isn't going to notice that it is falling into low orbit?)it'd be far more efficient just to blow a hole in it.
Reply With Quote
  #2080  
Old March 4th, 2005, 05:14 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Unless high-powered repulsers are all you've got on your ship as you spot a nice soft target of opportunity like a damaged COMCA just waiting to be pushed into a planet lying somewhere nearby... or repulsers could be cheaper than normal weapons.

And even if it would be more efficient to blow a hole into the ship if you're facing a Heavy War Cruiser, I don't think you'd stand up to a COMCA. My COMCAs usually sport one or two hundred top-lev shield generators and regens... and I think that it'd be far more efficient to push a ship like that into a planet than to try and blow a hole through tens of thousands of shield points with regenerators backing them up, and several hundred units of armor, all the while while the ship is pounding away at you with battery upon battery upon battery of heavy weapons... don't you think?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.