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March 11th, 2004, 04:56 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
I'm noticing that some of the Romulan AI designed,ships have two Romulan Sensor Arrays per ship. Some of The Dominion Ai designed ships are packing two Dominion ECMs per ship as well.
I am assuming that these do not stack.
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I will double check the files, they should not be stacking them. Is this occuring in the latest Version?
I hope that 1.6.3 will be the Last Version to make changes that effect Save Games. From this point out I just want to tweak what we have without mucking up peoples saved games.
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March 11th, 2004, 05:25 AM
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Re: STM "Final v1.7.5" Discussion
Tnarg, good catch on the Romulans, I think I was adding something new to the file and somehow did not catch that it was the wrong thing.
Any ways it is fixed now.
The dominion is not adding two ECM's, the components look a lot alike, but the second one is Combat Sensors.

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March 11th, 2004, 05:25 AM
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Re: STM "Final v1.7.5" Discussion
I stand corrected, the Dominion does have ships with two ECM's on them. Will fix this now. Thanks Tnarg. 
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March 11th, 2004, 05:36 AM
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Re: STM "Final v1.7.5" Discussion
This Version is still pending. I have some more things to do before I send it out so don't expect it for a few days or so. I might be gone over the weekend so be sure to email me any bugs you find.
Thanks.
Star Trek Mod v1.6.4 BETA PENDING
1. Fixed Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg)
2. Changed Added restriction of "Two Per Vehicle" for Beam Discharger I - IV
3. Changed Reload Rate for Beam Discharger I - IV from 1 to 3
4. Fixed Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 11th, 2004, 01:28 PM
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Private
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Say can any tell me the name of the class of ship that I am using for the Federation Explorer, Frigate, and Escort?
And would someone please give me the correct spelling for Soveriegn?
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Is there a website (or some other source) anywhere where you can look up all the correct names for the Star Trek ship classes (or at least the Federation ones)?
regards
Paul
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March 11th, 2004, 03:52 PM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tribble:
quote: Originally posted by Atrocities:
Say can any tell me the name of the class of ship that I am using for the Federation Explorer, Frigate, and Escort?
And would someone please give me the correct spelling for Soveriegn?
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Is there a website (or some other source) anywhere where you can look up all the correct names for the Star Trek ship classes (or at least the Federation ones)?
regards
Paul Under Google I typed in "Startrek Space Vessels" and was rewarded with several good sites. Sorry that I didn't write any of them down. I never knew that there were so many different classes! 
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March 11th, 2004, 05:29 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
http://techspecs.acalltoduty.com/index.ht
this has star trek ship class names--as well as a few other races
edit--link is broken so type it--lol
[ March 11, 2004, 15:30: Message edited by: Imperial ]
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March 12th, 2004, 01:13 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Thanks for the links guys. 
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March 12th, 2004, 09:20 PM
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Major
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Re: STM "Final v1.7.5" Discussion
In full tech game AI for some reason uses Structural Integrity Field I in ships though SIF V is availiable. Is it possible that 0 kT size confuses AI?
Gonna try it in low tech game now.
[ March 12, 2004, 20:57: Message edited by: aiken ]
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March 13th, 2004, 01:00 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Name := Structural Integrity Field II
Description := A specialized energy field that helps the structural integrity of a ship.
Pic Num := 1197
Tonnage Space Taken := 0
Tonnage Structure := 60
Cost Minerals := 50
Cost Organics := 5
Cost Radioactives := 5
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Ship Construction
Family := 1020
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 2
Number of Abilities := 0( It should be 1, not zero )
Ability 1 Type := AI Tag 01
Ability 1 Descr := Component designed to strengthen a ships hull
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None
[ March 12, 2004, 23:49: Message edited by: TNZ ]
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