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December 6th, 2003, 02:31 AM
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Sergeant
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Re: Dominions II Bug Thread
I'm not sure if this is a bug or a typo, but it says the Jotun Hirdman wears chaim mail and it looks like he wears chain mail, and his resource cost would fit with chain mail, but the poor guy only has ring mail on. If they actually had chain mail I'd probably start using them.
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December 9th, 2003, 09:59 PM
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Second Lieutenant
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Re: Dominions II Bug Thread
I'm not sure if this is a bug or not. It probably isn't, but I don't like to post a bunch of whining and complaining threads, so I'll post it once here and if this strikes you as something you'd like to change...it would make me happy.
I notice that finding a magic site does not keep that magic site in the computer's memory of what you know.
For instance, if I find a site then lose a province, that magic site doesn't show up anywhere in the province information. I contend that you should still be able to see it.
If I send a spy and notice a magic site while spying, this knowledge disappears when the spy moves from one site to another. I would think that my "master of spies" would keep this information stored somewhere.
Not as critical but also interesting is that the gold income and population of a province is no longer known once your dominion no longer touches it and you no longer control it. Granted that this number will vary, but it would be nice to at least see "Last known values." Of course, I have no way to know how difficult this would be to program, and it might make the savegame files somewhat larger, though I doubt the latter will be much of a problem.
Also, one Last matter, it seems the barbarian horde pillages and reduces your province's population even if it is conquered by your patrolling troops. Do they not get there in time to prevent catastrophe? Or am I imagining this result?
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December 9th, 2003, 10:45 PM
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Major General
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Re: Dominions II Bug Thread
Quote:
Originally posted by SurvivalistMerc:
Also, one Last matter, it seems the barbarian horde pillages and reduces your province's population even if it is conquered by your patrolling troops. Do they not get there in time to prevent catastrophe? Or am I imagining this result?
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You sexist swine... you think all barbarians are male? Barbarian women are the ones that do all the hard work of pillaging while their husbands are off playing soldier. Just because you chased off the war party doesn't mean their foray was unsuccessful.
I'm kidding, BTW. It's been like that since Doms I, and I think winning should eliminate (or greatly reduce) the damage done by the uprising.
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December 11th, 2003, 11:12 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Dominions II Bug Thread
the small level 1 Ermorian priest in Broken Empire pay full upkeep (3 gp, he costs 45) as if not considered (un)holy. Little bug, but still bugs should not be allowed to survive.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 12th, 2003, 10:21 PM
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Second Lieutenant
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Re: Dominions II Bug Thread
I will add one more small suggestion, fully conceding that this is not a bug.
Once you have seen an enemy pretender in combat, it would be nice if you would remember his physical form and what his magic skills were at the time. I'm not asking for a continuing update or to know if some other nation kills him and he comes back with lower skills or if he empowers and gets better at a particular path.
As things are now, I write down this information every time I encounter an enemy pretender. But I don't like to have to take notes in games when programming this would not be an onerous task, and this would not seem to be.
Of course, Dominions is a truly amazing game and well worth playing even if one has to make an occasional note.
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December 13th, 2003, 11:03 PM
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Lieutenant Colonel
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Re: Dominions II Bug Thread
I'm not jumping on your survivalist, but we must really keep this thread for bugs. Feel free to open another thread.
another bug : when you script a pretender as a commander, his starting magic level is not the one scripted, but something like 1-2 levels less. Thats rather strange, but its the truth.
Try to script a green dragon with #mag_nature 9. He will appears with nature 7 !!
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 13th, 2003, 11:11 PM
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Second Lieutenant
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Re: Dominions II Bug Thread
Quote:
Originally posted by Pocus:
I'm not jumping on your survivalist, but we must really keep this thread for bugs. Feel free to open another thread.
another bug : when you script a pretender as a commander, his starting magic level is not the one scripted, but something like 1-2 levels less. Thats rather strange, but its the truth.
Try to script a green dragon with #mag_nature 9. He will appears with nature 7 !!
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That's because dragons have -2 magic in dragon form. Change his shape into druid and see what happens.
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December 13th, 2003, 11:12 PM
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Sergeant
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Re: Dominions II Bug Thread
Pocus, maybe the green dragon was in dragon form or you gave him a shape shift command. If not then this bug is limited to the dragon, as I have noticed pretenders that it certainly does not affect.
Edit: Well, HJ beat me to it. Also, under the unit screen by rightclicking, shift D and shift C bring up interesting looking screens that don't quite look intentionally left there. Try it yourself and see. Although shift C can be useful actually.
[ December 13, 2003, 23:39: Message edited by: LordArioch ]
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December 14th, 2003, 03:43 AM
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Second Lieutenant
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Re: Dominions II Bug Thread
Ok...here's an actual bug. Maybe someone else has posted it before, but I thought I should be sure this gets mentioned:
There is a random event that Gryf (troll mercenary) attacks a person's home fortress. In a SP game I am playing, I have recruited Gryf. However, Gryf nevertheless attacked Caelum's fortress. It was as if he was teleported. And unfortunately, he was teleported without his men, so he will probably die next turn.
I wonder if I'm going to get to keep his men now. Hehe.
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December 14th, 2003, 08:51 AM
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Lieutenant Colonel
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Re: Dominions II Bug Thread
Quote:
Originally posted by HJ:
quote: Originally posted by Pocus:
I'm not jumping on your survivalist, but we must really keep this thread for bugs. Feel free to open another thread.
another bug : when you script a pretender as a commander, his starting magic level is not the one scripted, but something like 1-2 levels less. Thats rather strange, but its the truth.
Try to script a green dragon with #mag_nature 9. He will appears with nature 7 !!
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That's because dragons have -2 magic in dragon form. Change his shape into druid and see what happens. oops thats right. Silly me.
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