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  #201  
Old June 24th, 2011, 10:20 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Odeo,
Rollback ok?
-ssj
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  #202  
Old June 29th, 2011, 03:42 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Well, thanks to the rollback C'tis still lives - though it was a costly victory. Have to say my unit placement left something to be desired. I also thought it was an especially nice touch how I didn't cast poison resistance and thus killed off my own communion with my monster toads' poison clouds. Guess you won't have to worry about that on your next attempt, ssj.
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  #203  
Old June 29th, 2011, 07:47 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Originally Posted by Valerius View Post
Well, thanks to the rollback C'tis still lives - though it was a costly victory. Have to say my unit placement left something to be desired. I also thought it was an especially nice touch how I didn't cast poison resistance and thus killed off my own communion with my monster toads' poison clouds. Guess you won't have to worry about that on your next attempt, ssj.
ouch. I noticed my placement looked pretty sketchy too though not quite as lethal... Got me thinking what a nice feature that would be if you could preview the battle formation during turn setup.

I will resubmit the same turn warts and all too.
-ssj
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  #204  
Old June 29th, 2011, 08:05 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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I will resubmit the same turn warts and all too.
Wait, I'm referring to the re-hosted turn. I rolled back, made the one change to my turn (remove extra S gems from vortex caster), and re-hosted. Since the server already had your turns there was no need to resend. So from here on we proceed as normal (using the most recent turn 100 you received). Btw, to avoid any problems with the rollback I suggest deleting the previous .2h file from your save game folder.

You probably also noticed my pretender is still recovering from the numerous afflictions he received in his futile attack on your army of SCs. Hopefully he'll be unfeebleminded before the war is lost.

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Got me thinking what a nice feature that would be if you could preview the battle formation during turn setup.
That would be quite useful during large battles. Especially with my hatred of micro my mind tends to wander and I make stupid mistakes.
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  #205  
Old June 29th, 2011, 08:39 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Please see this thread for an explanation of why llamabeast edited some mods due to changes in the latest patch. The Momentum3 mod is among these since it is based on CBM. Please replace your existing version of the mod with llama's edited version (I've also updated the version attached to the first post).
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  #206  
Old July 4th, 2011, 11:51 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

The lizards still live! I really put some time into that turn and things worked out well. Lost some troops, but not commanders - which is a good thing since reinforcements are definitely not on the way.

The sad thing is my scouting report still indicates "220 units, blah blah SCs, etc." besieging my cap. I think you could probably afford those losses every couple turns.

Btw, in case you're wondering about the attacks on 24 and 29 I wasn't expecting or even wanting to win those. For some reason I can't fathom I had decided to cast ritual of returning on a couple of my tarts. This is quite a limitation on an SC needed to defend my cap so I decided to send them out and hopefully have them wounded and get rid of the returning so they could participate in my cap defense.
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  #207  
Old July 5th, 2011, 07:15 PM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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The lizards still live! I really put some time into that turn and things worked out well. Lost some troops, but not commanders - which is a good thing since reinforcements are definitely not on the way.

The sad thing is my scouting report still indicates "220 units, blah blah SCs, etc." besieging my cap. I think you could probably afford those losses every couple turns.

Btw, in case you're wondering about the attacks on 24 and 29 I wasn't expecting or even wanting to win those. For some reason I can't fathom I had decided to cast ritual of returning on a couple of my tarts. This is quite a limitation on an SC needed to defend my cap so I decided to send them out and hopefully have them wounded and get rid of the returning so they could participate in my cap defense.
aye.

I was hoping for attrition but instead got my behind flamed

It's a poser with a vast army of C'tis mages having first swing.

-Marverni
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  #208  
Old July 6th, 2011, 08:02 PM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

For the record.. the 102 turn that played was an early fail... my two subsequent fixed turns came bounced back today as...

Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 101, while the game is now on turn 102.
Dang.

e.g. The mage with the horror harmonica was set to stay in seige and not be all be by his lonesome up front.

Nonetheless, well played C'tis!
-Marverni

Ulm sorry about the big dude on the greater wild. He returned from cylotos (sp?) right on that prov.
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  #209  
Old July 7th, 2011, 12:27 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

No problem, that's quite funny Wonder where my errant tartarians will turn up..

BTW, do we plan on fighting it out after C'tis falls? It affects how much time I put into my turns quite a lot..
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  #210  
Old July 7th, 2011, 12:29 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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For the record.. the 102 turn that played was an early fail... my two subsequent fixed turns came bounced back...
Yeah, some strange things going on. I got a message that I sent the wrong turn but it looks like my orders were accepted. Oddly it also says I've sent turn 102, which isn't the case.

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Nonetheless, well played C'tis!
You kind of got my hopes up but wow, talk about a Pyrrhic victory... I guess my estimate that you could afford those losses every couple of turns was wrong - you can try an attack every turn. And of course the scouting report still says "220 units, blah blah SCs, etc."

Somewhere along the way I lost one of my rain of stones casting tarts and I knew that was going to be a problem - a single casting doesn't kill enough mages (unless I get lucky with the damage rolls as I did the previous turn).

And I'm very sad to lose my Claws of Kokytos casting tart. That spell is almost as much fun as chain casting rain of stones to kill off communions.

Btw, I was very worried about you casting master enslave, especially with those low MR monster toads. Enough so that I considered suiciding them somewhere.

Anyway, it looks this is the end of the road for C'tis. Hopefully I put up a good fight.
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