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  #201  
Old June 7th, 2009, 05:34 AM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

hey uhm for some reason semirandom is choosing a random god file (from the disabled ones..) and then making all the nations set to AI use that god file.

so the game crashes saying that the nation isnt in the game.

the first map i did with semirandom worked though. now it does this every time

edit: its not doing it when i select early age... what am i doing wrong? it only does this on mid and late
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Last edited by DakaSha; June 7th, 2009 at 05:46 AM..
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  #202  
Old June 7th, 2009, 05:54 AM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

nevermind im an idiot... didnt extend the text files
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  #203  
Old November 7th, 2009, 12:46 AM

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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Did some fiddling waiting for a turn to host and yes you can get RanDom to run under Wine/*nix (you need a vb.dll and all three .ocx). You can even get it to spawn the map creation in Dom3 if you symlink your binary as Dom3.exe. Should be able to use the created .map although I didn't wait for it to finish.

SemiRand works fine under Wine as well and you can use RanDom to do it. I did not test it extensively but it seems to have worked. Finding the completed _SR.map in the SemiRand directory was a little counterintuitive to me.

Running SemiRand.yab in yabasic/*nix has a tiny bug you might want to fix.

Code:
320c320
< OPEN 1, path$+"\\LIST_CRATE\\OkEndList.txt", "r"
---
> OPEN 1, path$+os$+"LIST_CRATE"+os$+"OkEndList.txt", "r"
As a minor point of feedback it would be nice if the first post had an attachment that was completely up to date (nation.cfg is 3.17) and included all the GANs and GODs available.

I am looking forward to messing around with this some more!
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  #204  
Old November 7th, 2009, 06:32 PM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

That means Map Forge will probably work as well in linux with some fiddling + WINE. Good stuff to know .
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  #205  
Old December 24th, 2009, 04:52 PM

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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Is it possible to generate wrapping maps with this?
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  #206  
Old December 24th, 2009, 07:46 PM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

I dont think so.
There is another program that can generate wrapped maps but unless you are REALLY smart in math its very hard to use. Or do like I did and spend alot of time plugging in random numbers until you hit something usable. But you can run those maps thru the randomizer afterward to generate SemiRandom game maps.
Check out some of the links for MapGen project of ParadoxHarbinger at http://www.dom3minions.com/maps.htm
and if you want to download the mepgen program itself to take a stab at it then its on the links page at
http://www.dom3minions.com/links.htm
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  #207  
Old December 25th, 2009, 01:49 AM

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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Haha, how ironic. Math degree, don't fail me now!
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  #208  
Old December 25th, 2009, 12:17 PM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

I still have trouble with the basic 4 math functions from 4th grade. My enjoyment of programming is based partly on being able to just type in the formula someone gives me, or having the program do the math for me. Thats what computers are for.

ParadoxHarbinger's "simple" explanations of some of his programs features sounded to me like a lecture from Stephen Hawkins. Personally I think I did pretty good. I got maps out of it that I felt were comfortable to look at, properly colored for the terrains, and in different sizes. But everything in the program is so inter-connected that if someone wanted one a certain size or more water I ended up starting over completely. Any small change affected everything the program did.

Id love to see some decent maps done with it. People do like wraps. You might also snap up Kristoffers file of map icons which would help make the maps look more like other maps that have been made. ParadoxHarbinger's program did have something about automatic icon insertion on the last version but I didnt get it to work very well.

I truly do wish you good luck. Let us know how things turn out.
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  #209  
Old November 22nd, 2010, 09:53 PM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Attached to this post are 81 new GAN province files & 89 new GOD files in zip format submitted by Stavis_L.

Stavis_L_Nov_2010.zip

To apply:
Paste the 89 ".god" files into your SemiRandom/GOD_BIN directory and add the following lines to GodList.txt (located in your SemiRandom/LIST_CRATE directory):

STAVIS1_12_A_EA_
STAVIS10_17_A_EA_
STAVIS11_26_A_EA_SEA_
STAVIS12_26_A_EA_SEA_
STAVIS13_22_A_EA_SEA_
STAVIS14_2_R_EA_
STAVIS15_2_R_EA_
STAVIS16_2_A_EA_
STAVIS17_2_A_EA_
STAVIS18_19_A_EA_
STAVIS19_19_R_EA_
STAVIS2_0_R_EA_
STAVIS2_66_A_LA_
STAVIS20_49_R_LA_
STAVIS21_49_A_LA_
STAVIS22_71_R_LA_
STAVIS23_71_R_LA_
STAVIS24_59_R_LA_
STAVIS25_59_R_LA_
STAVIS26_60_R_LA_
STAVIS27_50_A_LA_
STAVIS28_65_A_LA_
STAVIS29_53_R_LA_
STAVIS3_9_R_EA_
STAVIS30_53_R_LA_
STAVIS31_62_A_LA_
STAVIS32_61_R_LA_
STAVIS33_61_R_LA_
STAVIS34_67_R_LA_SEA_
STAVIS35_36_R_MA_
STAVIS36_36_R_MA_
STAVIS37_36_A_MA_
STAVIS38_27_R_MA_
STAVIS39_27_R_MA_
STAVIS4_14_R_EA_
STAVIS40_43_R_MA_
STAVIS41_43_R_MA_
STAVIS42_69_R_MA_
STAVIS43_69_A_MA_
STAVIS44_28_R_MA_
STAVIS45_42_A_MA_
STAVIS46_35_A_MA_
STAVIS47_30_R_MA_
STAVIS48_32_A_MA_
STAVIS49_32_A_MA_
STAVIS5_16_A_EA_
STAVIS50_33_A_MA_
STAVIS51_48_R_MA_SEA_
STAVIS52_40_R_MA_
STAVIS53_29_A_MA_
STAVIS54_44_R_MA_
STAVIS55_31_R_MA_
STAVIS56_8_R_EA_
STAVIS57_8_A_EA_
STAVIS58_12_A_EA_
STAVIS59_12_R_EA_
STAVIS6_20_R_EA_
STAVIS60_60_R_LA_
STAVIS61_60_R_LA_
STAVIS62_60_R_LA_
STAVIS63_54_A_LA_
STAVIS64_54_R_LA_
STAVIS65_70_R_LA_
STAVIS66_70_R_LA_
STAVIS67_70_R_LA_
STAVIS68_30_R_MA_
STAVIS69_30_R_MA_
STAVIS7_68_R_EA_
STAVIS70_30_R_MA_
STAVIS71_30_R_MA_
STAVIS72_60_A_LA_
STAVIS73_56_R_LA_
STAVIS74_56_A_LA_
STAVIS75_56_R_LA_
STAVIS76_65_A_LA_
STAVIS77_71_R_LA_
STAVIS78_71_R_LA_
STAVIS79_57_A_LA_
STAVIS8_3_R_EA_
STAVIS80_57_A_LA_
STAVIS81_57_A_LA_
STAVIS82_66_A_LA_
STAVIS83_66_A_LA_SEA
STAVIS84_56_A_LA_SEA
STAVIS85_55_A_LA_
STAVIS86_55_A_LA_
STAVIS87_55_A_LA_
STAVIS88_55_A_LA_
STAVIS9_17_A_EA_

Paste the 81 ".gan" files into your SemiRandom/GAN_BIN directory and add the following lines to GanList.txt (located in your SemiRandom/LIST_CRATE directory):

STAVX1_CO_A_SEA_DEP_N_NS_
STAVX10_U_A_EMT_WTR_L_
STAVX11_U_A_EMT_FST_N_SS_
STAVX12_U_R_EMT_FST_N_SS_
STAVX13_M_R_EMT_WST_WTR_N_
STAVX14_M_A_EMT_WST_WTR_N_
STAVX15_M_A_FRM_WTR_S_
STAVX16_M_A_EMT_WTR_S_
STAVX17_PN_U_R_L_WS_
STAVX18_CO_U_A_FRM_L_BS_
STAVX19_CO_U_R_FRM_L_BS_
STAVX2_CO_M_A_WTR_N_
STAVX20_U_A_EMT_FST_N_ES_
STAVX21_M_A_EMT_FST_N_ES_
STAVX22_M_A_SEA_DEP_N_ES_
STAVX23_VC_U_R_SEA_DEP_N_FS_
STAVX24_VL_U_A_N_PS_
STAVX25_VL_U_R_N_PS_
STAVX26_M_A_FST_N_WS_
STAVX27_M_A_FRM_WTR_N_
STAVX28_M_A_FST_N_PS_
STAVX29_U_R_SEA_DEP_N_ES_
STAVX3_CO_M_R_FST_L_BS_
STAVX30_M_A_FST_N_AS_
STAVX31_M_A_N_SS_
STAVX32_VL_U_R_N_SS_
STAVX33_M_A_EMT_N_WS_
STAVX34_CO_U_R_FST_WTR_N_SS_
STAVX35_M_A_WTR_L_
STAVX36_VC_U_R_N_FS_
STAVX37_VC_M_A_N_FS_
STAVX38_M_A_WST_WTR_N_
STAVX39_M_A_N_WS_
STAVX4_CO_U_R_FST_L_BS_
STAVX40_M_A_SWP_N_DS_
STAVX41_M_A_N_BS_
STAVX42_U_R_MNT_FST_WTR_L_
STAVX43_M_A_MNT_WTR_S_
STAVX44_M_A_MNT_WTR_N_
STAVX45_VC_U_R_MNT_FST_WTR_S_
STAVX46_U_R_MNT_WTR_N_
STAVX47_VL_M_A_FRM_WTR_N_
STAVX48_CO_M_A_FST_WTR_N_
STAVX49_U_R_FST_S_AS_
STAVX5_CO_M_A_FST_N_AS_
STAVX50_CO_M_R_FST_L_NS_
STAVX51_VC_U_R_FST_N_FS_
STAVX52_CO_M_A_N_SS_
STAVX53_CO_U_A_FRM_N_BS_
STAVX54_M_A_S_BS_
STAVX55_VC_U_R_L_FS_
STAVX56_CO_M_A_FST_N_DS_
STAVX57_CO_U_A_FST_L_ES_
STAVX58_M_A_MNT_WTR_
STAVX59_CO_U_R_FRM_WTR_L_
STAVX6_CO_U_R_FST_AS_
STAVX60_CO_M_A_FRM_WTR_L_
STAVX61_VC_U_R_FST_WTR_N_FS_
STAVX62_M_A_FST_WTR_N_
STAVX63_M_A_SWP_N_ES_
STAVX64_U_R_SWP_N_ES_
STAVX65_U_A_WST_WTR_N_
STAVX66_CO_M_A_FRM_L_WS_
STAVX67_CO_U_R_FRM_L_WS_
STAVX68_CO_M_A_FRM_WTR_N_
STAVX69_M_A_N_ES_
STAVX7_M_A_EMT_FST_S_WS_
STAVX70_M_A_SEA_DEP_N_WS_
STAVX71_CO_M_A_WTR_L_
STAVX72_U_R_EMT_FST_S_WS_
STAVX73_CO_U_R_FST_L_ES_
STAVX74_U_R_SEA_DEP_N_ES_
STAVX75_M_A_S_BS_
STAVX76_M_A_S_BS_
STAVX77_U_A_N_BS_
STAVX78_U_A_FRM_N_
STAVX79_U_A_BS_
STAVX8_U_R_EMT_FST_S_WS_
STAVX80_U_A_SS_
STAVX81_U_R_MNT_S_PS_
STAVX9_M_A_EMT_WTR_N_

These are new and were not included in RanDom version 203.

More great additions from the community for the community. Thanks!
Attached Files
File Type: zip Stavis_L_Nov_2010.zip (133.4 KB, 622 views)
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #210  
Old December 12th, 2010, 06:39 AM

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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

I just started using RanDom, its fantastic for creating a better SP experience. Thanks Ballbarian.

I did find the installation grind somewhat pointless laborious and created an archive that can simply be extracted to the dominions directory with the updates etc preinstalled. It contains RanDom, the GAN/GOD Compilation, and the Stavis 2010 update. I tested it on a vanilla dom3 installation and it created a map/semirandomized it successfully.

If you ever think about updating it, i'd love "No Independents" and/or "NI outside Fiddled Prov" buttons

I'm just doing it manually for now though so no worries
Attached Files
File Type: zip RanDomDec2010.zip (617.2 KB, 291 views)
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