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  #2121  
Old September 9th, 2008, 11:56 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

I believe Edi has suggested in the buglist that wishing for an non unique item removes one from every player.

I'd like to posit some questions about this, and note some possible uses for it. First the questions:

Does it take it from every player, including the wisher?
Does it take it only from labs - or from heros as well?

A tiny, niche use - but if it takes it from everyone - and you have managed to pick up a cursed item, you might be able to remove it from your hero by wishing for it.

Case in point: a non stealthy unit picked up a black heart.
If it was your only HOF hero, perhaps it would be worthwhile to wish for black hearts.

Anyone know if this works?
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  #2122  
Old September 10th, 2008, 12:34 AM

konming konming is offline
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Default Re: Bug Thread: Discussion

It takes from every player, including the wisher. It takes from anywhere in the world, be it in lab or on some commander. And your S9 wisher is generally more valuable than even your HOF hero, so you do not stick a black heart on him.
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  #2123  
Old September 10th, 2008, 02:55 AM
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Herode Herode is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
Whats so surprising?
I have a lot of 2 water amber clan mages.
I thought all Amber Clan Mages were F1W2N1. I didn't noticed that outside of a fort, they were W2?0... OK, not a bug then. Thanks for the tip
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  #2124  
Old September 10th, 2008, 05:53 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Herode View Post
Quote:
Originally Posted by chrispedersen View Post
Whats so surprising?
I have a lot of 2 water amber clan mages.
I thought all Amber Clan Mages were F1W2N1. I didn't noticed that outside of a fort, they were W2?0... OK, not a bug then. Thanks for the tip
There are two types of AC mages: Indies and Oceanian AC. That's why the difference.

Chris, the wish stuff has been added to the bug shortlist as reported, but I have not tested it myself. In fact, I have never cast Wish in Dominions, including Dom-PPP, Dom2 and Dom3.
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  #2125  
Old September 10th, 2008, 06:40 AM

Calahan Calahan is offline
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Default Re: Bug Thread: Discussion

I Wish for Edi to cast Wish
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  #2126  
Old September 10th, 2008, 09:50 AM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by konming View Post
It takes from every player, including the wisher. It takes from anywhere in the world, be it in lab or on some commander. And your S9 wisher is generally more valuable than even your HOF hero, so you do not stick a black heart on him.
If the wisher has the appropriate slots full - it shows up in the lab. So it *is* a valid way to remove a cursed item from someone. Expensive. But valid.

Now me little brain wonders if they lose the afflictions they gained
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  #2127  
Old September 10th, 2008, 10:07 AM

Zeldor Zeldor is offline
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Default Re: Bug Thread: Discussion

chrispedersen:

AFAIK if you wish for smth and you have no slots left for it it replaces old item in that slot. So you can replace a cursed item that way, but if you wish for a cursed you will equip it [unless you really have no slots, like no hands for cursed weapon].
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  #2128  
Old September 12th, 2008, 09:11 AM

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Default Re: Bug Thread: Discussion

Default Nagot gick fel!
mapmove: bad unr

Last edited by chrispedersen; January 7th, 2009 at 08:49 PM..
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  #2129  
Old September 12th, 2008, 11:11 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
Default Nagot gick fel!
mapmove: bad unr
Patched to 3.20? I presume the answer is yes.
What mods are enabled?
Do you have scouts or otehr stealth troops moving more than one province per turn while sneaking? Are any of them flying?

Make a backup save of the game and try fiddling around with the movement orders of sneaking and hiding units you have and then rehost. When it goes away (and it should), make note of what you did. It might be helpful in conjunction with the log.

I experienced the same problem with a v3.19 game during the beta test and it was caused by a black harpy moving three provinces one turn and hiding the next. When I made the harpy move again, the turn hosted fine. At the time I was running CBM Pretenders 1.3, BI 2.1 and Worthy Heroes 1.8.

This may be related to something with a mod going wrong during hosting or something to do with move order validation, but I don't know for certain.
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  #2130  
Old September 12th, 2008, 08:10 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

Edi, can you tell the nation at all? This is a live multiplayer game.

Worthy heroes only. Altho the computer that generated the turn has CBM on it.
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