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  #211  
Old January 24th, 2002, 06:54 PM
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Default Re: Babylon 5 Mod

quote:
Anybody know how seeker's refer to pics?
Below the "Flag" in an empire's shipset, you place a seeker image. Not sure which file, but it is part of the shipset.
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  #212  
Old January 24th, 2002, 06:58 PM

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Default Re: Babylon 5 Mod

I know that there is a seeker image in the "Main.bmp" for each race, but I noticed some seekers give a number from 0-3 afterwards for the image number, does this choose from the different pics avaiable in the main.bmp? Do you know if a torp image can be used with a seeker object?
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  #213  
Old January 24th, 2002, 07:15 PM
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Default Re: Babylon 5 Mod

I don't have a shipset with me, but there may be multiple seeker images in the same BMP with the flag & race mini & whatnot
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  #214  
Old January 24th, 2002, 07:28 PM

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Default Re: Babylon 5 Mod

If you d/l the update file with the Gaim and Markab there is a Main.bmp (the one with the flag and seekers) in it to refer to.
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  #215  
Old January 24th, 2002, 09:59 PM
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Default Re: Babylon 5 Mod

I see 3 missile images there, so what is the problem?

[ 24 January 2002: Message edited by: suicide_junkie ]

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  #216  
Old January 25th, 2002, 06:24 AM

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Default Re: Babylon 5 Mod

Yes there are 3 seeker picture in every main.bmp. I made many of them.
I don't remember exactly what, but there was something funny with the number of seeker pics.
I think they start conting from 0 and from the left. In one ocasion a wrong number made the seeker look like a piece of the empire's flag.
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  #217  
Old January 25th, 2002, 06:58 AM
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Default Re: Babylon 5 Mod

quote:
Imp Fyron:

What formula were you going to use? I could plug it in and make it run for everything.


Umm, what exactly are you refering to? I think I forgot because I've been away for a few days.
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  #218  
Old January 25th, 2002, 07:38 AM
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Default Re: Babylon 5 Mod

Also, what type of weapon is supposed to be the "standard" weapon type? In normal SEIV, the Anti-Proton Beam is the standard weapon that other weapons are judged by. It provides a good baseline for determining if a particular weapon is powerful, weak, average, or whatever. I was wondering which weapon would be a good one to use for this baseline in B5.
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  #219  
Old January 25th, 2002, 05:43 PM

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Default Re: Babylon 5 Mod

Another small update, just added the other Gaim fighter, changed the settings file to use SJs pop mod and also put in two prelim weapon component pics - Heavy Laser and Medium Plasma Gun.

Update_2.zip

Also, there is another settings file called B5Settings that is setup to work with a B5 music CD I setup from MP3's I downloaded and turned into a audio CD. I compressed the CD and it is 67 megs (!!) so I am not posting it. I will be happy to provide the links and the order the tracks should be in for anyone who wants to download them. Also, I will copy the CD for anybody who sends me a blank CD w/return postage.


Fyron:

The formula of damage to tonnage you were talking about.

Also, I think the basis weapons are the particle weapons - lower end tech that every race will start with. Or we could use laser tech as the baseline as Narn/EA (and a few others) use that as their average tech.

[ 25 January 2002: Message edited by: Val ]

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  #220  
Old January 25th, 2002, 06:02 PM
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Default Re: Babylon 5 Mod

IMO, the APB is not a good "standard": it is the strongest ranged weapon in the game, with 85% of the range of "artillery" guns.
The DUC is a much more reasonable weapon to compare with: average range, average damage, available early.
(I "fixed" the APB early in my mod)

A smallish Main Gun for one of the capital ships would be good to use here.
Then you get the long-reload heavy guns on one side, and the rapid-fire close-in guns on the other.
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