.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #211  
Old June 13th, 2005, 08:15 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Invisible Swarm III: open

I'm back and I've taken my turn.

Quantum, you did inflicy heavy damage! I do wish you would have taken your turn and I look forward to playing with you again

I think I had the advantage simply because I think Pan is the best early game nation. But your strategy took a heavy toll. Not to mention your surprise tactics! You took provinces to my Northwest that I didn't know that you had.

All the other nations (especially Yurri and his superior intellect: he is dangerous lads, watch him !!!!) will benefit because we spent our resources aganst each other.

So, once again QM, good game and I look forward to matching wits with you again
Reply With Quote
  #212  
Old June 14th, 2005, 10:08 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Invisible Swarm III: open

Superior intellect... Made me laugh

But you sure seem to be on fire, jeffr! That's the second nation you off already, which is pretty incredible. I understand Mictlan took out C'tis and will soon kill T'ien C'hi, though, so I guess you're not alone for long in your heights. Still, Ulm has grabbed the most indies by a wide margin, which compensates a lot... This is a very interesting game, indeed! I only wish you weren't so awed by my notoriety I feel like I need to work extra hard although at least three nations are doing better. It's all fun, though.

Oh, and a new turn!
Reply With Quote
  #213  
Old June 14th, 2005, 11:45 AM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm III: open

So modest Jurri!

I think you're doing extremely well. In fact, so well you really need to be put down.
Reply With Quote
  #214  
Old June 14th, 2005, 12:14 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Invisible Swarm III: open

Not to downplay jeffr skills, but I think the real reason for his victory was Cherry's modded centaurs. Before the mod, the centaurs were just fine, better than the majority of sacred troops. The light lance now means they can put down all but the finest SC pretenders, and countering with normal troops is quite futile. I would challenge anyone to try and beat 20 of them with a good bless with a force of equal gold cost, and level 4 or less research.
Reply With Quote
  #215  
Old June 14th, 2005, 01:16 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Invisible Swarm III: open

CU, whatever happened to our blossoming love? It was so sweet and pure, yet now it's but a bitter memory of spring.

QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
Reply With Quote
  #216  
Old June 14th, 2005, 01:41 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Invisible Swarm III: open

Quote:
Jurri said:

QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
Actually, I doubt 466 militia would do it, even assuming you could deal with the supply.
Reply With Quote
  #217  
Old June 14th, 2005, 02:50 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Invisible Swarm III: open

You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?

I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).

But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
Reply With Quote
  #218  
Old June 14th, 2005, 07:18 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Invisible Swarm III: open

Quote:
jeffr said:
You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?

I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).

But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
No, they are not overpowered, nor underpowered. But white centaurs were just fine without lance. With the lance, they are the best troops Pan can purchase, even with a minor bless. With a major bless, they are nigh on invincible for most nations at this stage of the game.
Reply With Quote
  #219  
Old June 14th, 2005, 10:26 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm III: open

Yeah, I didn't realize they added a lance to the centaurs. SWEET JESUS!

Pangea may not be overall one of the better races, but the white centaurs were never the problem. I remember fighting Jeffr's centaurs way back in InvisSwarm II, and they were vicious! With a lance, I would have just looked at my computer screen and cried.
Reply With Quote
  #220  
Old June 15th, 2005, 12:51 AM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Invisible Swarm III: open

Arco's wise scrying priestesses have recently taken notice of large armies of jaguar warriors massing on peaceful Arco's border with the Blood Empire of Mictlan. [img]/threads/images/Graemlins/icon10.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/icon12.gif[/img]

The Luminescent Shedu of Arco hopes that the Honorable Blood Emperor is not frowning with growing envy of the wonders found within Pasha's dominion. Surely, our long standing friendship should hold fast during these wicked times of war. [img]/threads/images/Graemlins/Peace.gif[/img] [img]/threads/images/Graemlins/Panda.gif[/img] [img]/threads/images/Graemlins/Peace.gif[/img]

Surely, he has studied his history and knows of a time when a foolish Pangean Fetid Smear of Rotting Filth dared attack his peaceful neighboring Great Spider Lord of Machaka, and was soon smote down to the floor of his own private abyss by the fury of said Spider Lord. <All lies in the press being duly refuted in said history texts studied by said Honorable Blood Emperor.> <froth froth>
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.