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October 11th, 2005, 12:26 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: Game has [b]almost[/b] begun!
Huntsman: the way I understand it, changes that don't affect pretenders shouldn't need a remake. Did you make your pretender using the 5.0 mod? If so, it should be fine. I'm excited to start! Last night we talked politics all night; so I'm ready to start weaving the web...
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October 11th, 2005, 12:58 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Game has [b]almost[/b] begun!
Every pretender worked under the 5.0 mod. I checked it out. Supposedly, the 5.1 mod does not change this either, so it works with the existing builds.
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October 11th, 2005, 01:01 PM
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Colonel
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Join Date: Aug 2005
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Re: Game has [b]almost[/b] begun!
wen we start?
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October 11th, 2005, 01:04 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: Game has [b]almost[/b] begun!
Quote:
Morkilus said:
Huntsman: the way I understand it, changes that don't affect pretenders shouldn't need a remake. Did you make your pretender using the 5.0 mod? If so, it should be fine. I'm excited to start! Last night we talked politics all night; so I'm ready to start weaving the web...
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Hmm, I think this was meant for Mork.
Anyway, I too am excited to get this off the ground! BTW, *who* was talking politics all night? And where?! Is this some secret conclave of wyrms or something? A country club for wyrms, perhaps?
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October 11th, 2005, 01:23 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Game has [b]almost[/b] begun!
The files are in. I will start creating the game right now, and it should be done in two hours at the latest (very likely in less than half an hour, but I might get interrupted by dinner).
I guess I will be using the 5.1 mod for the sake of simplicity: if Panther finds himself with an armed rebellion to switch back to 5.0, he can alter the mod during play.
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October 11th, 2005, 01:36 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Game has [b]almost[/b] begun!
The game has been created, with all fines sent to Panther. The .mod file used was the one attached in this thread (I didn't alter anything here).
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October 11th, 2005, 01:40 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: Game has [b]almost[/b] begun!
Quote:
Alneyan said:
The game has been created, with all fines sent to Panther.
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Yes, we like that. Please forward all fines to Panther in the future as well.
As always, thanks for your time! Now go eat dinner before it gets cold.
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October 11th, 2005, 02:50 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Game has [b]almost[/b] begun!
Umm - I don't think there's actually been a 5.1 mod. Morkilus posted that he fixed the flying boots, and he regretfully put a 5.1 revision number in it, but he implied that he didn't fix anything but the flying boots having 2 water instead of 2 air.
In other words, to the best of my knowledge the heroes are still messed up, militia #18 probably still has 2 shields, etc.
Quantum had posted that he thought he'd have 5.1 out this weekend, but it doesn't seem to have happened, and what Morkilus posted was at best 5.0 with one bug fixed, not 5.1.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2005, 03:04 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Game has [b]almost[/b] begun!
That would be it yes. I was thinking about putting a custom mod name instead (like CB_COW) or some such, avoiding any mod conflict with other games, but I decided to stick with the standard name instead.
I think it should still be 5.1, as it does fix *something*, whereas I would expect a 5.01 mod to only fix cosmetic things. That, and having only one 5.1 around will help avoid further problems later on, if you wish to upgrade the mod during the course of the game.
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October 11th, 2005, 03:14 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Game Underway!
The first turn files have been mailed. I know that the first turn is usually slow because poeple won't have the right mods, or email addresses don't work, or any other numerous problems, or just because!
But try to have your turn done and sent back to me by Thursday. I will be out of town Fri-Sun. I am thinking of changing to a Tuesday-Thursday-Sunday schedule since I am frequently busy on Friday nights.
You will need the mod attached in Page 14 of this forum. You will also need WINRAR software from http://www.rarlab.com/
As for the mods, we should change to the official 5.1 version when it comes out if that happens to be soon.
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